What's New
Everything we've added or updated, newest first — each entry links to the guide, tool or calculator it changed. Have a request? Let us know. Prefer a feed? Subscribe via RSS.
Get the weekly Last War meta digest
New season guides, new tools, and what's shifting in the meta — a short Friday email, only when there's something worth sending.
- UpdatedEvery card in one place — 37 of themThe quick-reference cards have been rebuilt in the same style as the event cards, and everything now lives on one page: a card per event, a card for every Alliance Duel day, and the squad, tactics and season reference cards. Checking them turned up real errors in the old set — Goldust offered a route to the 30% cap through six secondary buildings when only four exist, the Caffeine card had its two resources the wrong way round, and three of the six VS day themes used names the game does not (they are Base Expansion, Age of Science and Hero Initiative). Cards are English for now; the other five languages will follow.9 Sep 2026 · 10:30Open →
- UpdatedArmament Institute card — and when you can actually startTwenty-five cards. The Armament Institute guide never said when the building becomes available: it unlocks in the Season 4 off-season, needs HQ 27 and at least one level 35 Barrack, and it is the research inside — weeks to months of it — that gates T11 rather than your HQ level. Each of the four researches also reaches four star levels, where the real T11 benefits sit. Bank Armament Materials, Cores and Oil before you qualify, not after.8 Sep 2026 · 10:20Open →
- UpdatedCity Destruction card — and how it actually triggersOur Season 6 guide said you push a city's attack progress to 100% to destroy it. You do not — you capture a City in an enemy faction warzone and it is destroyed automatically. Also newly documented: you can only declare on Wednesday and Saturday, the Influence you gain is typically half the city's original value, only the alliance dealing the most durability damage collects it, and destroyed cities do not count against your alliance's ownership limit. Seasons 1 through 6 now all have cards.8 Sep 2026 · 09:45Open →
- AddedEvent Cards — 23 one-page guides you can shareA new section: one image per event, built to be read on a phone and dropped straight into alliance chat or Discord. Each card carries the daily limits people under-spend, the mistakes that cost the most, and how the event is actually scored — the Nuclear Furnace's two per-target allowances, the three-loss elimination in Champion Duel, the giant cannons that win a Capitol, the 48-hour rule that decides who gets paid in Zombie Siege. Free to download and repost. They are grouped so the universal events come first and the seasons follow in order, and every card is checked against in-game behaviour before it ships — where a figure could not be confirmed it is left off rather than guessed at, which is why a card is sometimes shorter than the guide it links to. Writing them also turned up 31 corrections to our own guides, all now fixed.8 Sep 2026 · 09:00Open →
- UpdatedDesert Bazaar corrected — there is no exchange rateOur Season 3 guide described the Desert Bazaar as a two-way market with rates that moved on supply and demand, and suggested trading at off-peak hours for a better deal. None of that exists. It is an event store: you spend Sandworm Scales on stock, every item has a cap that resets when the store refreshes, and the stock rotates. Waiting for a better rate just wasted refreshes — and unspent scales are deleted at season end. Rewritten, with a card to match.8 Sep 2026 · 03:00Open →
- AddedChampion Duel cardTwenty-two cards now. Champion Duel costs nothing to enter — combat there never consumes your troops — so the only players who lose anything are the ones who skip it. The card covers the three-loss elimination across ten rounds, how the top eight are decided, and the detail most likely to cost a semi-final: the formation locks five minutes before a Qualifier match but fifteen minutes before a Championship one.8 Sep 2026 · 02:30Open →
- UpdatedQueen's Revenge — the event we never actually explainedOur guide called Queen's Revenge a community nickname for the Season 1 off-season and described the map changes. It is a real named event with its own rules, and we had none of them. Now covered: the Queen declares war on Monday and Wednesday and sieges on Tuesday and Thursday, six times in all; officers set a Defense Target that locks before the attack; members must garrison there or the target counts for nothing; each siege runs twenty waves; and a Crimson Gunner has to be killed on sight. A card goes with it.8 Sep 2026 · 02:05Open →
- AddedCrystal Event cardTwenty cards now. The Crystal Event one covers the three daily boss attempts, why five heroes of one troop type beat a stronger mixed line, and the long list of buffs that are silently disabled against this boss. Added to the guide as well: troops sent to the Crystal Boss cannot be recalled, so with no rallies and only three attempts a day a squad sent by mistake costs you a third of the day.8 Sep 2026 · 01:35Open →
- UpdatedLucky Cats card, and the step that makes them payNineteen cards now. Finding a Lucky Cat gives you nothing on its own — you have to send electricians to charge it, and the rewards only unlock at full charge. That step was missing from our guide entirely, so anyone following it could hunt cats all season and never collect. Also added: Large cats sit in a different place in every warzone and are found by lighting the night, Mini cats are capped at one a day, and defeating Oni Generals spawns extra Large cats for the whole warzone.8 Sep 2026 · 01:10Open →
- UpdatedGoldust Conquest card, and a percentage that could not happenThe Season 3 guide suggested you could reach the 30% theft cap by destroying six secondary buildings if the Alliance Center was too well defended. There are only four — Sacred Water Hut, Exploratory Well, Mithril Plant and Obelisk — so the side buildings top out at 20% and hitting the cap always means taking the Center. Corrected, and a card added covering the maths and the twice-weekly schedule.8 Sep 2026 · 00:45Open →
- UpdatedTrade Train and Lighthouse cardsSeventeen cards now. The Trade Train guide explained trading and raiding but never how you actually get a train — an alliance can run three a day, only the top 20 on the server get the free regular one, and any member can call a Mega Express without waiting for an officer. The Lighthouse guide gained two planning facts: unused power converts to Profession EXP at season end, so hoarding it is not waste, and consumption at full brightness climbs to 18,000 a minute as the season darkens.8 Sep 2026 · 00:15Open →
- UpdatedWarlord Missile corrected, Bank Strongholds card addedWe had the Rare Soil War missile wrong in three ways. It is the Warlord Missile, not a nuclear missile; it deducts Furnace durability across every Alliance Furnace in range rather than creating a 25x25 contaminated area; and it can be launched during the war stage, not only in prep. Newly documented too: launching makes the Warlord's own base attackable, and if that base is moved or blasted away mid-launch the missile fails outright — so defenders can cancel it by hitting the Warlord. Also adds a Season 5 Bank Strongholds card.7 Sep 2026 · 23:40Open →
- AddedWanted Boss, Rampage and Alliance Train cardsThree more cards, taking the set to fourteen. The Wanted Boss one leads on the rule most people get wrong — your ranking uses only your single best attempt, so five rushed runs score no better than one. Rampage covers the three daily spawn windows and the fact that the three-attack cap is per boss rather than per day, and Alliance Train covers the four-hour boarding window, the random draw for a full wagon, and that a train can be plundered three times on its journey.7 Sep 2026 · 23:00Open →
- UpdatedCapitol War card, and the giant cannons we never coveredA card for the weekly Capitol fight, plus a real gap closed in the guide: the four giant cannons were not mentioned anywhere. A held cannon fires on the enemy-held Capitol by itself and speeds up your own capture, so ignoring them means fighting a garrison that is being reinforced faster than you can clear it. The guide now also explains that everyone in your warzone counts as your side, and that the contest is won on total time held rather than the last hit. Presidential applications gained their real rules too, including that Capitol Conquest wipes every pending application.7 Sep 2026 · 22:20Open →
- UpdatedAlliance Duel, Enemy Buster and Arms Race cardsThree more cards covering the weekly rhythm — and a fix to something two of our guides disagreed about. They listed the VS day themes a day apart from each other, using names the game does not use. The guides now use the game's own theme names (Base Expansion, Age of Science, Hero Initiative, Total Mobilization, Enemy Buster) and no longer claim which weekday each falls on, because that is not published. Also newly documented: the alliance with the most points on the day wins that day outright, Enemy Buster runs all weekend rather than one day, and there are items that change the current Duel theme.7 Sep 2026 · 21:40Open →
- UpdatedZombie Siege and Sky Predator cardsTwo more event cards, and three guides corrected along the way. Zombie Siege now covers the rules that quietly cost people rewards — you must have been in the alliance over 48 hours to claim alliance rewards, relocating mid-attack counts as a defence failure, and leaving early forfeits everything. Sky Predator now explains the Rush Stage, where the airship is strengthened on your peak donation progress, and the shield that turns a five-win streak into twenty.7 Sep 2026 · 20:55Open →
- UpdatedMarshal's Guard and Rare Soil War cards — plus guide fixesTwo more shareable event cards. Writing them turned up four things our guides had wrong: Marshal's Guard was missing the 20-member minimum, the 22:00 deadline that forfeits the whole event, the point where donations stop adding damage, the bonus for officer-led rallies and the Offline Participation trick. Rare Soil War no longer claims a fixed 40-minute war (the timer varies and the game tells you to read the countdown), and the 20% to 30% plunder window is back, correctly explained as a timed event.7 Sep 2026 · 20:10Open →
- AddedEvent cards you can shareA new set of one-page cards that explain a whole event in a single image — download one and drop it into alliance chat or Discord. First three cover the Season 2 Nuclear Furnace, the free Grouping server hop between servers in your group, and which base moves cost nothing. The Nuclear Furnace guide has been corrected too: the build limit is per Furnace, and every server in your group has one.7 Sep 2026 · 19:15Open →
- AddedGuides are getting diagramsThe first explainer graphics are live: the counter triangle on the Combat guide, how a rally actually works on the Rally guide, and the shape of an Arms Race day. Each one is built to be read at a glance on a phone, follows the guide's Light/Dark setting, and appears in your own language. More to follow across the event guides.7 Sep 2026 · 17:30Open →
- UpdatedCookie settings you can actually changeThere is now a Cookie settings link in the footer, so you can change or withdraw your analytics choice at any time — previously the banner never came back once dismissed. Withdrawing takes effect immediately and clears the cookies it set. Everyone is being asked afresh, because the site moved to Google Analytics and a choice made about the previous, cookieless analytics is not a choice about this one.6 Sep 2026 · 21:00Open →
- UpdatedEvery tool page is easier to find in searchAll 17 calculator and planner pages were retitled so the game name is actually visible in Google results rather than being cut off. Titles only, nothing about the tools themselves changed.6 Sep 2026 · 18:20Open →
- UpdatedFixed: pages scrolling sideways on mobileOn a phone the footer was forcing every page to be wider than the screen, so the whole site scrolled sideways and looked broken. Fixed across all 22 pages checked. Reported on mobile Firefox, but it affected every browser at that width.6 Sep 2026 · 07:00Open →
- UpdatedSquad Builder — a chip upgrade no longer drops your best heroUpgrading a drone Attack chip by a single star could quietly drop a monster amplifier from your Code boss squad, costing around 22% of squad damage in a player-measured test. The recommendation now keeps the amplifier and the carry it buffs. A build-time check was also added so this class of problem is caught before it reaches anyone.5 Sep 2026 · 07:00Open →
- UpdatedHQ tables and calculators now match the HQ guideThe HQ ladder existed in four separate places and they had drifted apart — 33 of 34 build times were stale, the calculator stopped at HQ 30 so the Oil levels had no costs, and 15 prerequisite rows disagreed. All of it now comes from one source generated from the guide, with a build-time check so it cannot drift again.1 Sep 2026 · 06:30Open →
- UpdatedSupporter codes now last a full monthMonthly supporter codes were expiring at the end of the calendar month rather than a month after purchase, so anyone subscribing mid-month lost access early — in the worst cases the same day they paid. Codes now run a full month from the day they are issued, plus a short grace period, and every affected code was extended.30 Aug 2026 · 08:00Open →
- AddedReactivate the Nuclear Furnace guide (Season 2)The warzone-wide furnace event: capture it, march troops in to build activation progress, and kill the four Glacieradons walking in from the map corners to shake that progress back down. Covers the three reward tracks, why the 5 attacks are per-beast rather than a shared pool, and why activation speed sets your warzone's temperature for the rest of the season.7 Sep 2026 · 09:20Open →
- UpdatedRare Soil War guide rewritten — factions, and several correctionsChecked against the event's in-game rules and corrected. Adds the Gendarmerie/Rebels faction system the guide never covered, fixes the Invitation Stage (it is the defender inviting partners, not you inviting your own members), corrects declaring to R4 and above on Tuesdays and Fridays, and documents the outnumbered-defender bonus that pays triple. An unverified claim that looting rose to 30% late season has been removed — the in-game rules state a flat 20%.7 Sep 2026 · 09:15Open →
- AddedShare your squad as an image cardEvery Squad Builder result now has a "Share this squad" button. It turns your recommended line-up — the objective, all five heroes and their front/back seats — into a clean, branded image you can drop straight into alliance chat, Discord or anywhere else. On phones it opens your share sheet; on desktop it saves the image and copies a caption to paste alongside it.28 Aug 2026 · 12:30Open →
- AddedGuides menu, reorganised — plus a page for every topicThe Guides menu is now grouped by what you're actually looking for — Start Here, Systems, Alliance & Events, and Seasons — instead of one long list. Each link opens a new topic page (Heroes & Squads, Alliance, Buildings, Gear, Economy, Progression and more) that gathers every guide on that subject across all seasons in one place. Guide links are unchanged — this just adds cleaner ways in.26 Aug 2026 · 18:30Open →
- AddedGuides: browse by topic or by seasonThe guides are easier to get around. A new "Browse by topic" filter on the Guides page pulls every guide on one subject — Heroes & Squads, Alliance, Buildings, Gear and more — across all seasons into a single list. There's also a new Guides by Season hub linking every season (Pre-Season through Season 6) in one place. Behind the scenes the category labels were cleaned up and made consistent across all six languages. No links changed — everything's just easier to find.26 Aug 2026 · 17:00Open →
- UpdatedBuilding times & troop power now game-verifiedAccuracy pass against the game's own data. Every building's per-level upgrade time (all 62 buildings) is now verified exact — 410 level-times corrected, plus the level-1 and placeholder glitches cleaned up. On the Tables page, the Troop Tiers "Relative Power" curve was rebuilt from real unit power: T11 is about 77× a T1, not the 140× we showed before. Building resource costs stay marked as community estimates — those aren't in the game's data — but the times and troop power are now straight from the source.26 Aug 2026 · 15:30Open →
- UpdatedCleaner navigation — every tool, easier to findThe menus have been simplified. The Tools menu is now organised into clear groups — Calculators, Planners, References and Supporter — so the dozen calculators that used to be buried in the /calculators page are finally visible from the nav, with an "All calculators" link to the full list. Squad Builder gets its own top-level spot (it's the flagship), Tools now appear in the footer too, and the menu is powered by one shared list so desktop and mobile can never drift apart. No pages moved and no links changed — everything is exactly where it was, just easier to reach.26 Aug 2026 · 11:00Open →
- UpdatedHQ guide — prerequisites, power & build time now game-verifiedThe HQ Requirements table has been rebuilt from the in-game building data. Every level's building prerequisites (all 35 — some were missing a second requirement, and the HQ 31–35 lists were incomplete), the exact HQ power per level, and the exact base build time are now verified rather than estimated. Resource costs (Food/Iron/Coins) stay flagged as community estimates, since the game doesn't expose upgrade costs — confirm those in your own client.25 Aug 2026 · 15:00Open →
- AddedZombie Siege — full per-wave power chartThe Zombie Siege guide now has a complete power chart: approximate per-group zombie power for every wave (1–20) at every difficulty level (1 through 12). Levels 1–7 are cross-referenced from community data; Levels 8–12 are extrapolated from the same scaling (no public figures exist that high, so confirm those in your own event). Multiply per-group power by your group count (×1 to ×3) to see the total hitting your wall each wave — so you can pick a difficulty your alliance can actually clear.25 Aug 2026 · 10:30Open →
- AddedSquad Builder — a 4th squad for extra marchesField a fourth march? Everyday Setup and Desert Storm now let you build a Squad 4 from your best remaining heroes — a mixed team, with no hero shared with the squads above, so every march can run at once. The default stays at three, so nothing changes unless you bump it, and it caps automatically when you don't have enough built heroes for a full fourth team.24 Aug 2026 · 12:10Open →
- AddedSquad Builder — SSR→UR hero promotionsThe heroes that start as SSR and later promote to UR — Mason, Violet, Scarlett, Sarah and Venom — now show it in your roster. You get a gold UR tag once you've promoted them, or an “SSR → UR” hint showing which season the upgrade unlocks. And because being in a later season doesn't mean you've actually done the promotion, there's a per-hero “UR upgraded” tick so you tell the builder when it's done — it never assumes.24 Aug 2026 · 11:20Open →
- AddedSquad Builder — why each hero is in its positionEvery recommended squad now explains itself. A “Why each hero is in this position” panel under the formation gives each hero a plain-language reason for its row plus a relative contribution bar (its share of the squad's punch). It's clearest on boss squads — e.g. why your strongest carry sits in the back row while a 4th damage dealer moves to the front. The hero cards are also tidied up, keeping their placed UR gear.21 Aug 2026 · 15:30Open →
- AddedSquad Builder — Crystal Boss objectiveNew objective for the daily Crystal Event boss. It ignores type counters, so it builds your strongest single troop type as a mono-type line to claim the +20% formation bonus (5 same-type heroes = +20% HP/Attack/Defense) — with a reminder of the buffs that are switched off against it (War Fever, Battle Flag, Tactics-card actives, rank and fish buffs).21 Aug 2026 · 15:00Open →
- AddedCrystal Event guide — Factory, Shop & Crystal BossNew guide for the permanent Crystal Event: the Crystal Ore → Factory → Amethyst → Shop loop, the daily Crystal Boss (3 hits, no rallies), and the two things most players miss — it ignores type counters, and stacking 5 heroes of the same troop type gives a +20% formation bonus — plus the list of buffs that don't work against it.18 Aug 2026 · 12:00Open →
- UpdatedPolar Dishes (Season 2) — corrected the feeding mechanicRewrote the Polar Dishes guide around how it actually works: feed Snowflake the husky the dish that MATCHES its daily taste (checked in the in-game Recipe panel) for a higher-quality chest — the old guide wrongly said any cook was equal. Adds the 4 ingredient types and dish mapping.17 Aug 2026 · 10:00Open →
- AddedSquad Builder — Digging Stronghold Monster objectiveNew objective that builds your strongest counter-type squad (with your best gear pooled onto it) for the Digging Stronghold elites — straight from the in-game recommendation. Season 2 confirmed (Mutated Mammoth → Aircraft, Mutated Gorilla → Missile, Bear → Tank); the monster list filters to the season you select, with more added as their counters are confirmed in-game.14 Aug 2026 · 13:28Open →
- UpdatedSeason 2: Titanium Alloy Factory & High-heat Furnace — correctedCorrected with player-verified numbers: factory output rises a flat +720 Titanium/hr every level (there are no “dead levels” — the earlier claim was wrong), plus confirmed High-heat Furnace heat / Power / Virus-Resistance stats and the keep-your-factories-even strategy.12 Aug 2026 · 19:48Open →
- AddedSeason 2: Titanium Alloy Factory & High-heat Furnace levelingNew guide on the best order to level the five Titanium Alloy Factories and the High-heat Furnace — the Coal→Titanium→warmth loop, why every factory level adds output (keep them even), and balancing factory upgrades against furnace warmth and season score.12 Aug 2026 · 19:15Open →
- UpdatedSquad Builder — Tech Centre research queueThe “research next” list for a squad is now a priority queue: once its damage research is maxed it continues with survivability, then troop power — so there's always a ranked list of what to train next, in order and never a dead-end.12 Aug 2026 · 05:14Open →
- UpdatedSeason 2 Profession Point Allocation — Engineer vs War LeaderAdded a tier-by-tier point-spend order with separate no-seasonal and with-seasonal routes, and corrected the seasonal column to the in-game linear chain (you can't skip nodes) in true unlock order.12 Aug 2026 · 04:58Open →
- AddedSeason 2 Profession Point Allocation — Engineer vs War LeaderNew side-by-side allocation guide. Both profession trees were captured in-game and verified (30 skills each), with clear guidance on which profession to run and when to switch.11 Aug 2026 · 21:00Open →
- AddedOverlord Guide: Gorilla & SkybreakerHow the two Overlords unlock, how they join a squad, and what to save — paired with a new “What to Save & When” planning hub for big-ticket acquisitions.11 Aug 2026 · 21:00Open →
- UpdatedHQ Progression & Resource TablesExtended HQ levels and per-level resource requirements up to HQ 35, and added an Oil column to the tables.4 Aug 2026 · 19:32Open →
- UpdatedSquad Builder — Drone Chip rarityDrone Chips now support SSR and UR per chip, so you can mix rarities within a set instead of the tool assuming everything is UR.1 Aug 2026 · 15:06Open →
- AddedAlliance Train RotaNew Merit-model driver rota page running alongside the lottery, with the weekly order posted to Discord.25 Jul 2026 · 05:46Open →
- UpdatedSquad Builder — gear by rarityEnter your gear by rarity (White → UR); UR at 5★ counts as Mythic, so the builder scores and places your real gear more accurately.22 Jul 2026 · 18:44Open →
- AddedTech Center Priority toolPick a goal (more damage, survivability, faster growth or economy) and see exactly which research to level next, ranked by bonus per resource and research time from the in-game values.14 Jul 2026 · 18:00Open →
- AddedBuilding Database & more calculatorsPer-level upgrade costs and build times for every building, plus Help Time, Build/Research Time, Plunder Ratio, Drone Skill Chips, Overlord, Survivor, Resource Chests and Weapon Shards calculators.30 May 2026Open →
- AddedResearch calculatorsThe Research Calculator (every Tech Center tree in one tool) and the Unit X (T10) Research Calculator, with all calculators reorganised into a single grouped hub.30 May 2026Open →