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Wanted Boss Guide

Events · 2026-03-16

What Is Wanted Boss?

Wanted Boss is a permanent daily PvE event where a powerful monster spawns on the World Map for your entire server to fight. Each day features a different boss that is weak to a specific troop type, rotating on a fixed weekly schedule. Your goal is to deal as much damage as possible within the time limit to earn ranking-based rewards.

Pure Offence — No Defence Needed

The Wanted Boss does not attack your troops. The fight is a 90-second damage race. Forget tanky heroes and defence stats — stack as much raw attack, critical hit, and damage amplification as you can.

Weekly Schedule

Three bosses rotate Monday through Saturday. No boss spawns on Sunday.

DayBossCodeBonus
Monday & ThursdayFrenzied ButcherCode 87Tank heroes deal +50% damage
Tuesday & FridayFrankensteinCode 64Missile heroes deal +50% damage
Wednesday & SaturdayMutant BulldogCode 39Aircraft heroes deal +50% damage

Spawn Times & Rules

The boss spawns once a day, at 00:00 server time, and stays on the map for 23 hours — so for practical purposes it is available all day. Find it through the event menu.

Basic Rules

  • Requires base level 8 or higher to participate
  • Unlimited challenge attempts. There is no daily cap on how many times you can hit it
  • No rally attacks — you go in solo
  • Only your highest single attempt counts for ranking
  • Each attempt is independent — damage does not accumulate across attempts
  • The fight lasts 90 seconds — deal as much damage as possible before time runs out
  • Even a single attack guarantees baseline rewards
Unlimited attempts changes the whole event

Older guidance for this event — ours included until we re-read the in-game rules — described four spawn windows a day and a cap of five attempts. That is no longer how it works, and the difference matters: with no cap and only your best run counting, there is no cost to experimenting. Try a squad, read the number, change one hero, try again. The only real budget is your time and your stamina for re-running it.

Recommended Builds

The boss states its own bonus, on its Traits panel: Damage taken from [type] Heroes +50.00%. Read that wording, because it decides how you build — the bonus is counted per hero, so each matching hero earns it individually rather than the squad earning it as a block. Match the type by default: a weaker matching squad usually beats a stronger off-type one, and a full matching squad also holds the top rung of the same-type formation bonus (+20% HP, Attack and Defence for five of a kind, against +15% for four — see the Combat guide). But it is not all-or-nothing, and the section on the bonus below explains the one case where it pays to break it.

The one case where that is not automatic is a badly lopsided roster — if every Exclusive Weapon and skill level you own sits on one troop type and the day's boss wants another, your on-type bench may not clear the gap even with the bonus. Attempts are unlimited, so you do not have to guess: run both and compare.

Monday & Thursday — Code 87 (Tank Boss)

Use your Tank heroes for the Frenzied Butcher.

HeroRoleWhy
KimberlyPrimary DPSRocket Shadow AoE burst. Best Tank carry — prioritise her gear and levels
MasonSecondary DPSUR promotion in Season 1 makes him a strong damage dealer. Excellent PvE hero
MarshallSupport16.5% squad-wide attack buff amplifies your entire squad's output
StetmannAoE DPSSteady AoE damage. Still viable if heavily invested from pre-season
Williams / MurphyFlexWilliams for raw damage contribution; Murphy for Mitigation Master buff that extends squad output over the full 90 seconds

Gear priority: Guns > Chips > Radars > Armor. Stack attack stats on Kimberly first.

Tank Day — Wanted Boss Formation
Front Row — Stat Sticks
Left
Stetmann
AoE DPS
Front-row slot for steady AoE damage. The boss does not attack, so survivability is irrelevant — Stetmann contributes raw damage from the front line without wasting a back-row seat.
Right
Williams
Flex / Filler
Fills the second front-row slot, keeping the squad on the five-of-a-kind formation rung. Williams adds base stat damage. Swap to Murphy here if you prefer his Mitigation Master buff to extend squad output over the full 90 seconds.
Back Row — Damage Core
Left
Kimberly
Primary DPS
Your highest-damage hero. Rocket Shadow AoE burst is the core of your boss damage. Left back-row position lets her skills fire unobstructed. All your best attack gear goes on her.
Centre
Mason
Secondary DPS
UR-promoted in Season 1 with far higher stats. Centre position for maximum AoE coverage. His zombie bonus adds extra PvE damage against the boss.
Right
Marshall
Support
16.5% squad-wide attack buff amplifies every other hero's damage; his 30% cooldown speed is self-only and is what keeps that buff running. Right back-row position keeps him casting buffs continuously throughout the 90-second fight.
Why This Positioning?

The boss does not attack, so front-row slots are just extra damage slots. Put your lowest-impact heroes up front and your damage core in the back row where skill targeting is most effective. Kimberly and Mason need back-row positions to maximise their AoE skill coverage, while Marshall's buffs apply squad-wide regardless of position but benefit from uninterrupted casting in the back.

Tuesday & Friday — Code 64 (Missile Boss)

Use your Missile heroes for Frankenstein.

HeroRoleWhy
TeslaPrimary DPSLightning Chain stacking and Electric Grid Lockdown backline nuke. Best Missile DPS — especially with Exclusive Weapon
FionaCo-carry DPSFrom Season 5, her Radiation DoT stacks significant damage over the 90-second fight. Co-carry alongside Tesla
SwiftSupport / DPSDamage amplification and buff support for the Missile squad
McGregorSecondary DPSSteady targeted damage from the front row
AdamFlexFront-row presence with decent damage. Fill slot if your Missile roster is thin

Gear priority: Guns > Chips > Radars > Armor. Tesla gets your best gear first, then Fiona.

Missile Day — Wanted Boss Formation
Front Row — Aggressive Front Line
Left
McGregor
Secondary DPS
Front-row positioned for his targeted damage skills. McGregor deals steady single-target damage — the boss is one target, so his focused fire is fully utilised from the front.
Right
Adam
Flex / Filler
Fills the second front-row slot to hold the five-of-a-kind formation rung. Adam contributes base stat damage. If your Missile roster is deeper, swap in whichever Missile hero has the most investment.
Back Row — Damage Core
Left
Tesla
Primary DPS
Lightning Chain stacking and Electric Grid Lockdown nuke. Best Missile DPS, especially with Exclusive Weapon. Left back-row position for unobstructed skill targeting against the boss.
Centre
Fiona
Co-carry DPS
From Season 5, Radiation from her Exclusive Weapon stacks significant damage over the full 90-second fight. Centre position maximises her area coverage — Atomic Blast hits every enemy at once, in any season. Co-carry alongside Tesla for sustained + burst damage.
Right
Swift
Support / DPS
Damage amplification and buff support for the entire Missile squad. Right back-row position lets Swift continuously buff Tesla and Fiona's damage output throughout the fight.
Why This Positioning?

Tesla and Fiona are your damage engines — they need back-row slots for optimal skill coverage. McGregor's targeted damage works well from the front row since the boss is a single target. Swift stays in the back to maintain uninterrupted buff uptime on your two carries. Adam fills the last slot for his own +50% and to hold the five-of-a-kind formation rung.

Wednesday & Saturday — Code 39 (Aircraft Boss)

Use your Aircraft heroes for the Mutant Bulldog.

HeroRoleWhy
DVAPrimary DPSEnergy Master Exclusive Weapon makes her the strongest DPS in the game. The Aircraft meta is her meta
MorrisonDefence ShredArmor-Piercing Shot amplifies DVA's burst — essential for maximising total damage
SchuylerCrowd Control / DPSStun utility plus solid damage output. Keeps the boss disrupted while your DPS stacks damage
CarlieFront RowDedicated Aircraft tank. Since the boss does not attack, Carlie still contributes through base stats and type bonus
LuciusFront RowSilver Armor and Knight's Spirit for front-row presence. Holds the five-of-a-kind formation rung

Gear priority: DVA gets your absolute best gear, then Morrison, Schuyler, Carlie, and Lucius last.

Aircraft Day — Wanted Boss Formation
Front Row — Mono-Type Anchors
Left
Carlie
Front Row
Dedicated Aircraft tank slotted up front. The boss does not attack, but Carlie still contributes through base stats, her own +50% as a matching hero, and by keeping the squad on the five-of-a-kind formation rung.
Right
Lucius
Front Row
Silver Armor and Knight's Spirit from the front row. Like Carlie, Lucius is here for his own +50%, the five-of-a-kind formation rung and base stat contribution, rather than any defensive role.
Back Row — Damage Core
Left
DVA
Primary DPS
Energy Master Exclusive Weapon makes her the strongest DPS in the game. Left back-row position for maximum skill targeting. All your best attack gear goes on DVA — she is the entire damage engine.
Centre
Morrison
Defence Shred
Armor-Piercing Shot strips 5% Defense per hit up to 25%, and against a boss the random targeting stops mattering — there is only one enemy, so every hit stacks. This is where he is at his most reliable, directly amplifying DVA's burst. Centre position ensures his debuff lands reliably. Morrison is essential — without his shred, DVA deals far less.
Right
Schuyler
CC / DPS
Stun utility disrupts the boss while adding solid damage. Right back-row position for consistent skill output. Schuyler's crowd control keeps the boss vulnerable to DVA's burst windows.
Why This Positioning?

DVA is your entire damage strategy — everything else exists to support her. Morrison's defence shred in the centre directly multiplies DVA's output, making him the most important support piece. Schuyler adds disruption and supplementary damage from the right. Carlie and Lucius fill the front row for their own +50% and to hold the five-of-a-kind formation rung — their individual damage contribution is minimal. Swapping one of them for an off-type hero does not cost the squad its 50%: the bonus is per hero, so the other four keep theirs and only the newcomer earns none. What it does cost is that hero's share plus one formation rung, +20% down to +15% on HP, Attack and Defence. That is a real price but a modest one, so a heavily built off-type carry can be worth it where a lightly built matching filler is not.

Pre-Fight Checklist

  1. Activate War Fever — scout an enemy base before attacking the boss. The extra damage percentage applies to boss fights
  2. Equip attack gear — swap to your most offensive gear set. Defence and HP stats are wasted here
  3. Use attack buffs — stock up on attack and critical hit potions and activate them before your best attempt
  4. Set your squad to the matching type — check that all 5 hero slots are filled with heroes of the correct troop type for that day's boss
  5. Iterate — attempts are unlimited, so treat the first few as measurements. Change one thing at a time, re-read the damage, and keep what wins

Maximising Your Damage

The 50% Bonus Is Per Hero, Not Per Squad

The type bonus is the single biggest damage multiplier available, and the boss prints it on its Traits panel as Damage taken from [type] Heroes +50.00%. The word Heroes is the important one: it is awarded to each matching hero, not to the squad for being uniform.

That makes the practical rule less absolute than "always go mono". Never bring a squad with no matching heroes at all — that genuinely throws the whole multiplier away. But a squad of four matching heroes plus one standout off-type carry keeps four lots of +50%, and pays only that hero's share plus one rung of the same-type formation bonus (+20% to +15% on HP, Attack and Defence). Where your matching bench is thin, a maxed off-type hero with an Exclusive Weapon and levelled skills can clear that bar comfortably, while a barely built matching filler multiplies a small number by 1.5 and still contributes little.

Attempts are unlimited, so you do not have to take anyone's word for this — run your mono squad, swap one slot, and read the damage.

Gear Matters More Than Stars

For Wanted Boss specifically, gear quality on your DPS heroes matters more than hero star level. Prioritise:

  1. Guns — direct attack boost, largest damage impact
  2. Chips — secondary attack scaling
  3. Radars — hit rate and critical chance
  4. Armor — lowest priority since the boss does not attack you

Hero Centre Buildings

Upgrade your Tank Centre, Missile Centre, and Aircraft Centre buildings. These provide passive stat bonuses to all heroes of that type, directly increasing your Wanted Boss damage on the corresponding days.

Study the Leaderboard

After each boss spawn, check the damage rankings. Look at top players' formations to learn optimal hero placement and gear strategies for your server's power level.

Rewards

Rewards are distributed based on your damage ranking for the day:

Reward TypeDetails
Ranking rewardsHigher damage rank earns better rewards — diamonds, speedups, hero EXP, and rare materials
Participation rewardsEven a single attack per spawn guarantees baseline rewards. Never skip a day
Upgrade OreRare crafting material for gear upgrades — one of the best sources in the game
Synthetic ResinUsed for advanced gear crafting. Consistent Wanted Boss participation is key to steady supply
Never Skip a Day

Even one attack guarantees rewards. If you can only log in once, make it count — use your best formation with the matching troop type and attack buffs active. Showing up on all six boss days compounds into significant long-term resource gains, and because the boss stays up for 23 hours you can log in whenever suits you.

Common Mistakes

  1. Bringing no matching heroes at all — a Code 39 squad with no Aircraft heroes collects none of the +50%, and that is the real disaster. Each matching hero earns the bonus individually, so field as many as your bench supports; four matching heroes beside one standout off-type carry is a legitimate build, a squad with none is not
  2. Ignoring War Fever — free damage boost that takes 10 seconds to activate. Scout a base before every boss attempt
  3. Defence-focused builds — the boss does not attack. Every stat invested in defence is a stat not invested in damage
  4. Treating one run as your answer — attempts are unlimited, so a single number tells you little. Re-run the same squad before you conclude a change helped
  5. Skipping a boss day — the boss is up for 23 hours and one attack still pays. Even a quick login is worth it
  6. Forgetting buff potions — attack and critical hit potions are cheap and provide meaningful damage increases

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