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Season 2 Engineer & War Leader Skill Tree — Point Allocation

Profession · 2026-08-11

What This Is

A point-by-point allocation reference for Season 2 (level cap Lv 70, roughly 75 skill points — confirm your exact total in-game). Each skill shows the recommended Assign / Max and a Priority. Fill ⭐ Max-first skills before anything else — on their own they already run to about your whole Lv 70 budget; Then is where extra Skill-Point consumables go; Optional is off-role or situational, safe to skip on a focused build.

For which profession to run and when to switch, see the Profession System Guide. Short version:

Which profession, right now?

Season just started → run Engineer (growth phase). Spend one Profession Change Certificate to switch to War Leader when the war phase begins (Desert Storm, Capital Conquest, SvS, Faction Duel). Switching resets your points, so plan one clean switch per season. The permanent tree is the same every season — only the seasonal column below swaps — so this allocation reuses beyond S2 with a different seasonal set.

Season 2 Seasonal Column (shared — "Polar World")

The right-column skills are identical for Engineer and War Leader and refund at season end. Unlike the permanent trees (free-select, level-gated), the seasonal column is a single linear chaineach skill gates the next, so you cannot skip any of them. You must take Winter Wonderland (even though it's just a cosmetic base skin) to reach Double Exchange and everything after. Because it all refunds at season end, this costs you nothing long-term — just spend down the chain in order, putting real value into the EXP-snowball skills (Combat Experience, Building Inspiration I, Double Exchange, Professional Insights — they multiply your profession EXP) and the frost combat skills, and only the minimum 1 point into the two gate nodes (Winter Wonderland, Gather for Warmth).

#SkillUnlockAssignMaxNotes
1Combat ExperienceLv 133⭐ EXP snowball
2Building Inspiration ILv 1033⭐ EXP snowball
3Winter WonderlandLv 1511Gate — must take (base skin)
4Double ExchangeLv 2533⭐ EXP snowball
5FirebombLv 3033Frost combat
6Professional InsightsLv 3555⭐ EXP snowball
7Intense OverdriveLv 4033Utility
8Gather for WarmthLv 4511Gate (utility)
9FrostbombLv 5533Frost combat
10Frost MineLv 6033Frost combat
It's a chain — you can't skip a node

Confirmed in-game and in the game data: the seasonal skills form one prerequisite chain (each node unlocks the next in the order above), so there is no "skip the cosmetic" option — you take all ten in sequence. That's fine, because seasonal points refund at season end. So the only real decision is how many points to sink into each: max the EXP and frost skills, and drop just the 1 required point into Winter Wonderland / Gather for Warmth to pass through.

Point-Spend Order — Tier by Tier

Tiers unlock purely by profession level (two skills every 5 levels), so you spend top-to-bottom as you climb. The permanent order is the same whether or not you have this season's refundable skills — what changes is where your early and "skip"-tier points go. Two routes, same end build:

Two routes — same end build

Route A · No seasonal items (pure permanent). Every point goes into the permanent tree in the order below. On the "— skip —" tiers, hold your points until the next priority tier unlocks — don't sink them into the off-role skills.

Route B · With seasonal items (recommended while levelling). Spend **down the seasonal chain in order** (it's linear — see above), maxing the EXP-snowball skills as they unlock (Combat Experience Lv 1 → Building Inspiration I Lv 10 → Double Exchange Lv 25 → Professional Insights Lv 35) to reach the cap faster, and put every "— skip —" tier point into that chain instead of holding it. It all refunds at season end, so you respec into exactly Route A's build at the cap.

The permanent order below is shared by both routes. "Core" = running total of the permanent priority build — it fills in over the whole climb and lands ≈ 70 of your ~75 Lv 70 budget.

Engineer (growth) — spend down the tree in this order:

Prof. LvSpend on (→ max)Core
Lv 1Rapid Production (5)5
Lv 5Extra Meal (1)6
Lv 10Build for Free (5) → Research for Free (5)16
Lv 15Build Now (5) → Research Now (5)26
Lv 20— skip (Rally Rush, Siege Banner)26
Lv 25Friendly Aid (5)31
Lv 30Cooperative Construction (2) → Cooperative Research (2)35
Lv 35Resource-Saving (5) → Recycling (5)45
Lv 40— skip (Medical Aid, Buddy Shield)45
Lv 45— skip (Drone Supply, Fearless Defense)45
Lv 50— skip (Random Visitors, Durability Mine)45
Lv 55— skip (One More, Support Boost)45
Lv 60Efficient Gathering (5) → First Aid Expert (5)55
Lv 65Master Builder (5) (skip Battlefield Cleanup)60
Lv 70Instant Gathering (5) → Monster Tracking (5)70

War Leader (combat) — spend down the tree in this order:

Prof. LvSpend on (→ max)Core
Lv 1— later: Immediate Return / Unit Mobilization0
Lv 5Drill Ground Prep (5) → Hospital Prep (5)10
Lv 10Craze (5) (Urgent Cure = later)15
Lv 15Winning Pursuit (5) → Intensive Training (5)25
Lv 20— later: Warfare Supplies (skip March in Badlands)25
Lv 25Inspire (5) (Garrison Haste = later)30
Lv 30Team Strike (5) (skip Disguise)35
Lv 35Tactical Garrison (5) → Garrison Boost (5)45
Lv 40— skip (Decay Ray, Charge Banner)45
Lv 45Hold the Base (5) → Rally Guard (5)55
Lv 50Base Strike (5) (skip Destruction Mine)60
Lv 55— later: Hyper War Fever / Rally Vanguard60
Lv 60— later: Efficient Training (skip Riot Control)60
Lv 65Combat Raider (5) (skip Banner Upgrade)65
Lv 70Assault Squad (5) (Provocation = later)70

The "later" picks (Immediate Return, Unit Mobilization, Urgent Cure, Warfare Supplies, Garrison Haste, Hyper War Fever, Rally Vanguard, Efficient Training, Provocation) round the build past the ~70-point core — take them once the core is maxed, funded by refunded seasonal points (Route B) and Skill-Point consumables. On Route A, the War Leader Lv 1 point simply waits, or goes to Immediate Return since nothing higher-priority is unlocked yet.

Engineer — Permanent Core (30 skills)

Growth and economy: faster building, research and resources. Two skills unlock every 5 levels (Lv 1–70). Max the build/research/gather engine first; the siege and combat skills on the right are off-role for a growth build. Priority build ≈ 70 points.

SkillUnlockAssignMaxPriority
Rapid ProductionLv 155⭐ Max first
Outstanding ContributionLv 11Optional
Extra MealLv 511Then
Siege MasteryLv 55Optional
Build for FreeLv 1055⭐ Max first
Research for FreeLv 1055⭐ Max first
Build NowLv 1555⭐ Max first
Research NowLv 1555⭐ Max first
Rally RushLv 205Optional
Siege BannerLv 201Optional
Siege InspirationLv 253Optional
Friendly AidLv 2555Then
Cooperative ConstructionLv 3022⭐ Max first
Cooperative ResearchLv 3022⭐ Max first
Resource-SavingLv 3555⭐ Max first
RecyclingLv 3555⭐ Max first
Medical AidLv 405Optional
Buddy ShieldLv 403Optional
Drone SupplyLv 455Optional
Fearless DefenseLv 455Optional
Random VisitorsLv 505Optional
Durability MineLv 505Optional
One MoreLv 555Optional
Support BoostLv 555Optional
Efficient GatheringLv 6055⭐ Max first
First Aid ExpertLv 6055Then
Battlefield CleanupLv 655Optional
Master BuilderLv 6555⭐ Max first
Instant GatheringLv 7055⭐ Max first
Monster TrackingLv 7055Then

War Leader — Permanent Core (30 skills)

Military and combat: rally/troop damage, garrison defence, training speed. Two skills unlock every 5 levels (Lv 1–70). Max the attack line (Craze, Winning Pursuit, Team Strike, Inspire, Base Strike, Combat Raider, Assault Squad) plus training (Drill Ground Prep, Intensive Training) and garrison (Tactical Garrison, Garrison Boost, Hold the Base, Rally Guard) for war weeks. Priority build ≈ 70 points.

SkillUnlockAssignMaxPriority
Immediate ReturnLv 155Then
Unit MobilizationLv 155Then
Drill Ground PrepLv 555⭐ Max first
Hospital PrepLv 555⭐ Max first
CrazeLv 1055⭐ Max first
Urgent CureLv 1055Then
Winning PursuitLv 1555⭐ Max first
Intensive TrainingLv 1555⭐ Max first
March in BadlandsLv 202Optional
Warfare SuppliesLv 2055Then
InspireLv 2555⭐ Max first
Garrison HasteLv 2555Then
Team StrikeLv 3055⭐ Max first
DisguiseLv 301Optional
Tactical GarrisonLv 3555⭐ Max first
Garrison BoostLv 3555⭐ Max first
Decay RayLv 401Optional
Charge BannerLv 401Optional
Hold the BaseLv 4555⭐ Max first
Rally GuardLv 4555⭐ Max first
Base StrikeLv 5055⭐ Max first
Destruction MineLv 505Optional
Hyper War FeverLv 5555Then
Rally VanguardLv 5555Then
Riot ControlLv 605Optional
Efficient TrainingLv 6055Then
Combat RaiderLv 6555⭐ Max first
Banner UpgradeLv 651Optional
Assault SquadLv 7055⭐ Max first
ProvocationLv 7055Then

FAQ

Should I run Engineer or War Leader?

Run Engineer during the build-up (growth) phase, then spend one Profession Change Certificate to switch to War Leader for the war phase (Desert Storm, Capital Conquest, SvS, Faction Duel).

Can I skip skills in the seasonal column?

No — the seasonal column is a single linear chain, so you must take each skill to unlock the next (even the cosmetic ones). It all refunds at season end, so spend down the chain freely.

Do I need an Exclusive Weapon to raise skills?

Skills cap at level 30 without an Exclusive Weapon; levels 31–40 require EW (the cap is 30 + floor(EW/3)).

Does the permanent tree change each season?

No — the permanent Engineer and War Leader trees are the same every season (30 skills each, two per five levels up to Lv 70). Only the level cap and the seasonal column change.

Notes

  • Assign levels are a recommended priority build, not a hard rule — tune to your alliance's war schedule and your spending. Max-first ≈ your Lv 70 budget; the rest needs Skill-Point consumables.
  • Combat Experience and Professional Insights are seasonal-only — they are not in the permanent tree; they appear only while the season is active.
  • Source: both permanent trees were captured directly in-game (S2, Lv 70) and every skill, level and max double-checked in-game — game-accurate (30 skills each, two per 5 levels). Assign levels and priorities are a recommended build — confirm point totals in your client.