Rampage Bosses Guide
What Are Rampage Bosses?
Rampage Bosses are powerful zombie bosses that periodically awaken from tombstones around your Capitol. Three bosses spawn during each event, each with different strengths and elemental weaknesses. Every commander on the server attacks them individually — this is a solo attack event, not a rally. The entire server's combined damage determines whether each boss is defeated.
You attack Rampage Bosses individually with your own squad — there are no rallies. However, each boss has a massive health pool that requires the collective damage of all commanders on the server to deplete. Your individual damage contribution earns you personal rewards and ranking position, while the server works together to bring each boss down.
Schedule
- The Rampage Boss event runs every 2 weeks on Sunday
- 3 bosses awaken throughout the day at 00:00, 06:00, and 12:00 server time
- Each boss remains active until defeated by the server or until 24:00 server time, when any surviving bosses escape
- Plan your attacks around these spawn times so you do not miss any bosses
How It Works
Attacking
- Commanders with Base Level 8 or higher can attack Rampage Bosses
- You get a maximum of 3 attacks per boss — use them wisely
- Each boss has a type weakness, and the boss states it outright. Its Traits panel reads Damage taken from [type] Heroes +50.00% — so every hero of that type in your squad deals +50% damage. Confirmed in-game, and the same bonus a Wanted Boss pays for its buffed type
- Your damage is tracked individually for ranking rewards
Defeating a Boss
- When a Rampage Boss loses 100% of its HP from the server's combined attacks, it becomes Vulnerable
Boss HP by level
Three bosses spawn at each level and they are not identical — the spread is widest early and narrows as levels climb. Verified in-game:
At low levels the three bosses are genuinely different targets — at level 7 the strongest has nearly double the HP of the weakest (1.1T against 600B), and at level 5 the gap is 78%. If your server is struggling to bring one down, the choice of which to focus is worth real time.
From level 9 upward that stops being true: the three converge steadily - about 11% apart at level 10, 8% at level 12, and roughly 5% by level 15, and the only thing that matters is total server damage. The curve itself is brutal — a level 15 boss has over a hundred times the HP of a level 1.
Boss Weaknesses
Each of the 3 bosses is weak to a different hero type, and the boss prints the number itself: its Traits panel reads Damage taken from [type] Heroes +50.00%. The game names its bosses rather than numbering them, so there is no fixed "boss 1 is tanks" order to memorise — read the type off the Traits panel before each attack and send it.
Hitting a boss's weakness is worth +50% damage — the single biggest multiplier you control here. Read the Traits wording carefully, because it decides how you build: the bonus is damage taken from matching Heroes, so it is counted per hero rather than awarded to the squad as a whole. Two things follow. A fully off-type squad has to be more than 50% stronger in raw output just to draw level, which is why the matching type usually wins even when it is the less developed half of your roster. But one off-type hero beside four matching ones does not forfeit the bonus — the other four still collect it, and that hero simply earns nothing, so a standout off-type carry can still be worth its slot.
Attack Strategy
Maximising Your Damage
Since you only get 3 attacks per boss, every hit needs to count:
- Match the boss weakness — send heroes of the type the boss is weak to; each one earns the +50% individually, so the more of them you field the more of it you collect
- Use your strongest heroes for that type — if the boss is weak to aircraft, load your best aircraft heroes
- Equip attack-oriented gear — swap to offensive gear before attacking. Defence matters less since this is a damage race
- Activate buff items — attack potions, War Fever, and critical hit buffs all apply to your attacks
- Invest in the right squad before the event — knowing the event is coming, level and gear your heroes for each troop type
Formation Recommendations
Build a strong squad for each troop type so you can counter any boss weakness. Below are the recommended layouts — refer to the full squad guides for detailed hero explanations and investment priorities.
Boss Weak to Tanks — Send Tank Squad
See the full Tank Squad Guide or Season 1 Tank Guide for detailed hero investment and gear priorities.
Boss Weak to Aircraft — Send Aircraft Squad
See the full Aircraft Squad Guide or Season 1 Aircraft Guide for detailed hero investment and gear priorities.
Boss Weak to Missiles — Send Missile Squad
See the full Missile Squad Guide or Season 1 Missile Guide for detailed hero investment and gear priorities.
Do not use the same squad for every boss. Swap your entire formation to match each boss's weakness. A moderately strong squad of the correct type will outdamage a much stronger squad of the wrong type. Before each attack, check which type the boss is weak to and load the matching layout above.
Rewards
Rampage Boss rewards come from multiple sources — individual damage, the Eliminate command, and server-wide milestones.
When a boss becomes Vulnerable, use the Eliminate command immediately. The Eliminate rewards are some of the best in the event. Keep an eye on boss HP — when it is close to zero, stay online so you can Eliminate as soon as it becomes available.
Maximising Event Efficiency
Use All 9 Attacks
You get 3 attacks per boss and there are 3 bosses — that is 9 total attacks per event. Do not waste any:
- Set alarms for the spawn times (00:00, 06:00, 12:00 server time) so you do not miss a boss
- Attack as soon as a boss spawns to maximise your contribution before others deplete its HP
- If you cannot be online for a spawn, prioritise the spawn windows where you can use all 3 attacks
Coordinate with Your Alliance
While this is not a rally event, alliance coordination still helps:
- Share boss weakness information in alliance chat so members know which squads to prepare
- Remind members of spawn times, especially the 00:00 and 06:00 spawns that are easy to miss
- Stronger alliances help the server kill all 3 bosses, unlocking harder bosses with better rewards next time
Prepare for Each Troop Type
Since each boss has a different weakness, you need viable squads for tanks, aircraft, and missiles. Before the event:
- Level and gear heroes across all three troop types
- Have gear sets ready to swap for each type
- Stock up on attack buff items
Common Mistakes
- Ignoring boss weaknesses — sending the wrong troop type reduces your damage. Always check the weakness first
- Missing spawn windows — bosses spawn at 00:00, 06:00, and 12:00 server time. Set reminders or you will waste attacks
- Not using all 3 attacks — every unused attack is wasted damage and lost rewards
- Forgetting buff items — attack potions and War Fever boost your damage output. Use them before every attack
- Neglecting weaker troop types — if all your investment is in aircraft but the boss is weak to tanks, your damage suffers. Build across all types
- Missing the Eliminate — when a boss becomes Vulnerable, Eliminate it immediately for the best rewards
- Skipping the event — even moderate damage earns rewards by mail. Any participation is better than none
Related Guides
- Tank Squad Guide — full tank formation, gear, and investment guide
- Aircraft Squad Guide — full aircraft formation, gear, and investment guide
- Missile Squad Guide — full missile formation, gear, and investment guide
- Squad Building Fundamentals — building strong squads across troop types
- Alliance Strategy Guide — alliance coordination and leadership
- Wanted Boss Guide — daily solo boss event
- Zombie Siege Guide — another key alliance event
Get the weekly meta digest
Found this useful? New guides, tools and meta shifts land in a short Friday email — free, unsubscribe any time.