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Rampage Bosses Guide

Events · 2026-03-22

What Are Rampage Bosses?

Rampage Bosses are powerful zombie bosses that periodically awaken from tombstones around your Capitol. Three bosses spawn during each event, each with different strengths and elemental weaknesses. Every commander on the server attacks them individually — this is a solo attack event, not a rally. The entire server's combined damage determines whether each boss is defeated.

Solo Attacks, Server-Wide Effort

You attack Rampage Bosses individually with your own squad — there are no rallies. However, each boss has a massive health pool that requires the collective damage of all commanders on the server to deplete. Your individual damage contribution earns you personal rewards and ranking position, while the server works together to bring each boss down.

Schedule

  • The Rampage Boss event runs every 2 weeks on Sunday
  • 3 bosses awaken throughout the day at 00:00, 06:00, and 12:00 server time
  • Each boss remains active until defeated by the server or until 24:00 server time, when any surviving bosses escape
  • Plan your attacks around these spawn times so you do not miss any bosses

How It Works

Attacking

  • Commanders with Base Level 8 or higher can attack Rampage Bosses
  • You get a maximum of 3 attacks per boss — use them wisely
  • Each boss has a type weakness, and the boss states it outright. Its Traits panel reads Damage taken from [type] Heroes +50.00% — so every hero of that type in your squad deals +50% damage. Confirmed in-game, and the same bonus a Wanted Boss pays for its buffed type
  • Your damage is tracked individually for ranking rewards

Defeating a Boss

  • When a Rampage Boss loses 100% of its HP from the server's combined attacks, it becomes Vulnerable

Boss HP by level

Three bosses spawn at each level and they are not identical — the spread is widest early and narrows as levels climb. Verified in-game:

Boss levelWeakest of the threeMiddleStrongest
150B60B85B
3150B200B250B
5270B315B480B
7600B750B1.1T
81.0T1.5T2.0T
104.5T4.75T5.0T
126.5T6.75T7.0T
159.5T9.75T10.0T
Pick the weak one early; it stops mattering later

At low levels the three bosses are genuinely different targets — at level 7 the strongest has nearly double the HP of the weakest (1.1T against 600B), and at level 5 the gap is 78%. If your server is struggling to bring one down, the choice of which to focus is worth real time.

From level 9 upward that stops being true: the three converge steadily - about 11% apart at level 10, 8% at level 12, and roughly 5% by level 15, and the only thing that matters is total server damage. The curve itself is brutal — a level 15 boss has over a hundred times the HP of a level 1.

- A Vulnerable boss can no longer be attacked normally — instead, use the **Eliminate** command to finish it off for substantial bonus rewards - If all 3 bosses are successfully killed during the event, **stronger bosses with better rewards** will appear at the next event

Boss Weaknesses

Each of the 3 bosses is weak to a different hero type, and the boss prints the number itself: its Traits panel reads Damage taken from [type] Heroes +50.00%. The game names its bosses rather than numbering them, so there is no fixed "boss 1 is tanks" order to memorise — read the type off the Traits panel before each attack and send it.

Boss WeaknessWhat to Send
Weak to TanksSend your strongest tank-type squad with tank heroes
Weak to AircraftSend your strongest aircraft-type squad with aircraft heroes
Weak to MissilesSend your strongest missile-type squad with missile heroes
Match the Weakness

Hitting a boss's weakness is worth +50% damage — the single biggest multiplier you control here. Read the Traits wording carefully, because it decides how you build: the bonus is damage taken from matching Heroes, so it is counted per hero rather than awarded to the squad as a whole. Two things follow. A fully off-type squad has to be more than 50% stronger in raw output just to draw level, which is why the matching type usually wins even when it is the less developed half of your roster. But one off-type hero beside four matching ones does not forfeit the bonus — the other four still collect it, and that hero simply earns nothing, so a standout off-type carry can still be worth its slot.

Attack Strategy

Maximising Your Damage

Since you only get 3 attacks per boss, every hit needs to count:

  1. Match the boss weakness — send heroes of the type the boss is weak to; each one earns the +50% individually, so the more of them you field the more of it you collect
  2. Use your strongest heroes for that type — if the boss is weak to aircraft, load your best aircraft heroes
  3. Equip attack-oriented gear — swap to offensive gear before attacking. Defence matters less since this is a damage race
  4. Activate buff items — attack potions, War Fever, and critical hit buffs all apply to your attacks
  5. Invest in the right squad before the event — knowing the event is coming, level and gear your heroes for each troop type

Formation Recommendations

Build a strong squad for each troop type so you can counter any boss weakness. Below are the recommended layouts — refer to the full squad guides for detailed hero explanations and investment priorities.

Boss Weak to Tanks — Send Tank Squad

Recommended Tank Formation
Front Row — Damage Sponges
Left
Murphy
Main Tank
Absorbs damage, and his damage reduction is what keeps the front line standing. Note the scope: both of his defensive skills cover the front row until 4 stars, where his Tactics extends the physical damage reduction to the whole squad. Left position so he draws the bulk of incoming fire.
Right
Williams
Defensive Anchor
Damage reduction on himself, plus a Defence buff on two front-row heroes (squad-wide only from 3 stars). The best pure tank in the game. Right position to split incoming damage with Murphy — two front-row bodies means neither falls too quickly.
Back Row — Damage Dealers
Left
Kimberly
Main DPS
Highest AoE damage in early game. Your most important hero. Left position directly behind Murphy. Note that his damage reduction covers the front row, so it does not reach her until his 4-star bonus extends it to the squad.
Centre
Stetmann
Secondary DPS
AoE energy damage. Effective against grouped enemies. Centre position gives him coverage from both front-row tanks.
Right
Marshall
Support
Critical rate buffs that boost the entire squad's damage output. Right position behind Williams, whose Defense buff keeps Marshall alive to maintain his buffs.

See the full Tank Squad Guide or Season 1 Tank Guide for detailed hero investment and gear priorities.

Boss Weak to Aircraft — Send Aircraft Squad

Recommended Aircraft Formation
Front Row — Protection
Left
Carlie
Aircraft Tank
Absorbs damage for the back row. Your front-line shield. Left position so she anchors the line and draws the heaviest incoming fire away from Lucius.
Right
Lucius
Defensive Tank
Silver Armor reduces damage for front-row allies. Knight's Spirit gives team-wide energy damage reduction. Right position beside Carlie — his Silver Armor buff applies to both front-row heroes, keeping Carlie alive longer.
Back Row — Kill Squad
Left
DVA
Main DPS
Strongest single-target burst in the game. Deletes priority targets. Left position directly behind Carlie, your primary damage absorber, giving DVA maximum protection.
Centre
Morrison
Defence Shred
Armor-Piercing Shot strips 5% Defense per hit, stacking to 25% on a single target (each hit picks a random enemy). Against a single boss every hit stacks, which is where it is at its most reliable. Centre position gives him coverage from both front-row tanks, keeping his defence shred debuffs active.
Right
Schuyler
Crowd Control
Stuns key enemy targets, disrupting their damage and buying time. Right position behind Lucius — even if the right side takes hits, Schuyler's CC utility only needs her alive briefly to land her stun.

See the full Aircraft Squad Guide or Season 1 Aircraft Guide for detailed hero investment and gear priorities.

Boss Weak to Missiles — Send Missile Squad

Recommended Missile Formation
Front Row — Holding the Line
Left
Adam
Missile Tank
Absorbs damage for the back row. Your front-line presence. Left position so he anchors the line and shields Tesla directly behind him.
Right
McGregor
Secondary DPS / Off-Tank
Adds a second body to the front row to split damage with Adam. McGregor's targeted damage still contributes from the front, and having two front-row heroes keeps the fragile back row alive longer.
Back Row — Burst Damage
Left
Tesla
Main DPS
High-damage specialist and wave clearer. Defines the squad. Left position directly behind Adam, your only true tank, for maximum protection.
Centre
Fiona
AoE DPS
Highest physical damage Missile hero. From Season 5 her Exclusive Weapon adds Radiation; before that, AoE burst. Centre position gives her coverage from both front-row heroes, keeping her alive to stack Radiation.
Right
Swift
Support
Buffs and utility for the squad. Rounds out the composition. Right position behind Fiona, whose sustain keeps Swift alive to maintain his buffs.

See the full Missile Squad Guide or Season 1 Missile Guide for detailed hero investment and gear priorities.

Adapt to the Boss

Do not use the same squad for every boss. Swap your entire formation to match each boss's weakness. A moderately strong squad of the correct type will outdamage a much stronger squad of the wrong type. Before each attack, check which type the boss is weak to and load the matching layout above.

Rewards

Rampage Boss rewards come from multiple sources — individual damage, the Eliminate command, and server-wide milestones.

Reward TypeDetails
Damage rewardsAll commanders who deal damage to a boss receive rewards by mail, scaling with the amount of damage dealt
Eliminate rewardsUsing the Eliminate command on a Vulnerable boss grants substantial bonus rewards
Ranking rewardsTop 100 commanders by total damage dealt across all bosses receive additional ranking rewards
Escalation bonusIf all 3 bosses are killed, the next event spawns stronger bosses with better reward pools
Do Not Miss the Eliminate

When a boss becomes Vulnerable, use the Eliminate command immediately. The Eliminate rewards are some of the best in the event. Keep an eye on boss HP — when it is close to zero, stay online so you can Eliminate as soon as it becomes available.

Maximising Event Efficiency

Use All 9 Attacks

You get 3 attacks per boss and there are 3 bosses — that is 9 total attacks per event. Do not waste any:

  • Set alarms for the spawn times (00:00, 06:00, 12:00 server time) so you do not miss a boss
  • Attack as soon as a boss spawns to maximise your contribution before others deplete its HP
  • If you cannot be online for a spawn, prioritise the spawn windows where you can use all 3 attacks

Coordinate with Your Alliance

While this is not a rally event, alliance coordination still helps:

  • Share boss weakness information in alliance chat so members know which squads to prepare
  • Remind members of spawn times, especially the 00:00 and 06:00 spawns that are easy to miss
  • Stronger alliances help the server kill all 3 bosses, unlocking harder bosses with better rewards next time

Prepare for Each Troop Type

Since each boss has a different weakness, you need viable squads for tanks, aircraft, and missiles. Before the event:

  • Level and gear heroes across all three troop types
  • Have gear sets ready to swap for each type
  • Stock up on attack buff items

Common Mistakes

  1. Ignoring boss weaknesses — sending the wrong troop type reduces your damage. Always check the weakness first
  2. Missing spawn windows — bosses spawn at 00:00, 06:00, and 12:00 server time. Set reminders or you will waste attacks
  3. Not using all 3 attacks — every unused attack is wasted damage and lost rewards
  4. Forgetting buff items — attack potions and War Fever boost your damage output. Use them before every attack
  5. Neglecting weaker troop types — if all your investment is in aircraft but the boss is weak to tanks, your damage suffers. Build across all types
  6. Missing the Eliminate — when a boss becomes Vulnerable, Eliminate it immediately for the best rewards
  7. Skipping the event — even moderate damage earns rewards by mail. Any participation is better than none

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