Back to Pre-Season 1

Gear Guide (Pre-Season 1)

Gear · 2026-03-11

The 4 Gear Slots

Every hero in Last War: Survival equips 4 pieces of gear:

SlotWhat It DoesBest For
Gun (Cannon/Railgun)Boosts attack powerDPS heroes — this is their most important piece
Chip (Data Chip)Increases attack stats, critical rate, critical damageDPS heroes — multiplies their damage output
ArmorImproves physical defence, damage resistanceTank/front-row heroes — keeps them alive
RadarEnhances energy defence, skill damage resistanceTank/front-row heroes — protects against abilities
The Key Principle
  • DPS heroes (back row) → prioritise Gun and Chip
  • Tank heroes (front row) → prioritise Armor and Radar
  • If you are losing your carry early → craft their Radar before their Chip for survivability

Why Gun and Chip Go on DPS Heroes

Gun provides raw attack power. For a DPS hero like Kimberly or DVA, attack power directly translates to damage output. A gold Gun on your carry is the single largest damage increase you can make.

Chip provides critical rate and critical damage. These are multiplicative bonuses — they multiply the attack power from your Gun. This is why Chip is the second priority for DPS heroes: it amplifies the investment you already made in their Gun.

Why Armor and Radar Go on Tanks

Armor provides physical defence and damage resistance. Front-row tanks like Murphy and Williams take the brunt of physical attacks. Armor keeps them standing so your back row can deal damage.

Radar provides energy defence and skill damage resistance. Many of the most dangerous enemy abilities deal energy damage. Radar on your main tank protects against these burst abilities that could otherwise bypass physical defence.

Why Radar Before Armor for Tanks

In most matchups, energy damage from enemy skills is the biggest threat to your front line. Enemy carries like Kimberly and DVA deal massive energy burst damage with their active skills. Radar counters this directly. Physical damage from normal attacks is more predictable and less likely to one-shot your tank. This is why Radar is crafted before Armor for tanks.

Gear Rarities

RarityColourWhen to Use
CommonGreenUse whatever drops early. Do not invest resources
UncommonBlueEquip as you get it. Still do not invest
EpicPurpleYour main squad's gear until gold is ready. OK to level to 10-20
LegendaryGold/OrangeThe goal. First real investment target. Level to 40
MythicRedEndgame. Upgraded from Legendary at the Gear Factory
Resource Rule

Do not invest significant resources (Ore, Gold) into anything below Legendary. Purple gear is a placeholder. Green and blue gear is vendor fodder. The moment you can craft a Legendary piece for that slot, the purple piece becomes obsolete. Save your upgrade materials for gold.

The Gold Gear Craft Order

This is the most important section. Gold (Legendary) gear is expensive and materials are limited. Every craft should be deliberate.

General Rule for Any Squad

No matter what squad type you run, the craft order follows the same logic:

  1. Gun for your main DPS first — damage wins fights
  2. Radar for your main tank — keeps the front line alive against energy bursts
  3. Guns for remaining back-row heroes — more damage from the back row
  4. Radar for second tank — reinforces the front line
  5. Chips for DPS heroes — crit bonuses multiply damage
  6. Armor for tanks — physical defence comes after energy defence
  7. Remaining pieces — fill in the gaps

For Tank Squads (Pre-Season Meta)

1
KimberlyMain DPS carry. Biggest damage increase in your squad
Gun
2
MurphyMain tank. Energy defence keeps him standing against enemy carries
Radar
3
MarshallBack-row support. Gun boosts his contributions and buff effectiveness
Gun
4
StetmannSecondary DPS. More AoE energy damage from the back row
Gun
5
WilliamsSecond tank. More survivability on the front line
Radar
6
KimberlyCrit rate/damage — multiplies Kimberly's already high output
Chip
7
MurphyPhysical defence for main tank
Armor
8
StetmannCrit bonuses for secondary DPS
Chip
9
MarshallCrit bonuses boost his attack contribution
Chip
10
WilliamsPhysical defence for second tank
Armor
11
WilliamsSome offensive contribution from second tank
Gun
12
KimberlyEnergy defence keeps your carry alive through skill-heavy fights
Radar
13
KimberlyPhysical defence — protects carry from front-row splash damage
Armor
14
MurphyAttack stats boost Murphy's skill-based damage and threat generation
Gun
15
MurphyCrit bonuses — minor but rounds out Murphy's full gear set
Chip
16
StetmannEnergy defence for secondary DPS survivability
Radar
17
StetmannPhysical defence rounds out Stetmann's durability
Armor
18
MarshallEnergy defence for support survivability
Radar
19
MarshallPhysical defence — final piece for support
Armor
20
WilliamsCrit bonuses — lowest priority, completes second tank's gear set
Chip

For Aircraft Squads

Only start crafting Aircraft gold gear after your Tank squad has gold gear on at least 2-3 heroes.

1
DVAYour carry. Single-target burst — the biggest damage spike possible
Gun
2
CarlieMain tank. Radar keeps him alive against enemy skill bursts
Radar
3
MorrisonDefence shred hero. Gun boosts his attack and Armor-Piercing Shot effectiveness
Gun
4
LuciusSecond front-row tank. Radar increases energy defence
Radar
5
CarliePhysical defence for the main front-row tank
Armor
6
DVACrit rate and crit damage — multiplies DVA's burst output exponentially
Chip
7
LuciusPhysical defence for second front-row tank
Armor
8
MorrisonCrit bonuses improve defence shred hero's damage contribution
Chip
9
SchuylerCC hero. Gun boosts her attack and stun reliability
Gun
10
SchuylerCrit bonuses improve CC hero's damage contribution
Chip
11
DVAEnergy defence keeps your carry alive through skill-heavy fights
Radar
12
DVAPhysical defence — protects carry from splash damage
Armor
13
MorrisonEnergy defence for back-row survivability
Radar
14
MorrisonPhysical defence rounds out Morrison's durability
Armor
15
SchuylerEnergy defence for CC hero survivability
Radar
16
SchuylerPhysical defence rounds out Schuyler's durability
Armor
17
CarlieAttack stats give main tank some offensive contribution
Gun
18
CarlieCrit bonuses — minor but completes Carlie's gear set
Chip
19
LuciusAttack stats give second tank some offensive contribution
Gun
20
LuciusCrit bonuses — lowest priority, completes Lucius's gear set
Chip

For Missile Squads

Missile squads are typically the third squad type to gear. Only start after Tank and Aircraft squads are established.

1
TeslaMain DPS carry. Biggest damage increase for your Missile squad
Gun
2
AdamMain Missile tank. Radar keeps the front line alive
Radar
3
McGregorSecondary DPS. Gun boosts his targeted damage output
Gun
4
Second TankSecond front-row hero. Radar for energy defence
Radar
5
TeslaCrit rate and damage — multiplies Tesla's already high output
Chip
6
AdamPhysical defence for main Missile tank
Armor
7
FionaAoE DPS carry. Gun boosts her ATK which directly scales Radiation DoT damage
Gun
8
McGregorCrit bonuses for secondary DPS
Chip
9-20
Remaining piecesFollow the general rule: defensive gear for tanks, then fill remaining offensive and defensive pieces
Mixed

Gear Levelling

Each gear piece can be levelled from 1 to 40. Levelling requires Gold and Ore. At Level 40, Legendary gear delivers approximately 390% of base stats before star promotion — this is why pushing to 40 on priority pieces is so impactful.

Bonus Attributes

At every 10th level (10, 20, 30, 40), gear gains an extra bonus attribute. These are significant power spikes.

LevelWhat HappensPriority
Level 1-15Foundation phase. 5-8% stat increase per level. First bonus attribute at Level 10Get ALL pieces on your main squad to Level 10 first — cheap and impactful
Level 16-25Advancement phase. 8-12% stat increase per level. Second bonus attribute at Level 20Good stopping point for secondary pieces while you push priority pieces higher
Level 26-35Mastery phase. 12-15% stat increase per level. Third bonus attribute at Level 30Significant power. Get your main DPS Gun here as soon as possible
Level 36-40Maximum. 12-15% stat increase per level. Fourth bonus attribute at Level 40. Requires HQ Level 20The goal for every piece, starting with your carry's Gun

The Levelling Strategy

This is critical. Follow this exact order:

Phase 1: Broad Foundation

  1. Get every gold gear piece on your main squad to Level 10 — this unlocks the first bonus attribute on each piece. It is cheap to do and provides a massive collective improvement

Phase 2: Deep Investment on Carry

  1. Push your main DPS's Gun to Level 40 — this is the single biggest power increase in the game. Every ore spent here is worth more than anywhere else
  2. Push your main tank's Radar to Level 40 — keeps your front line alive

Phase 3: Secondary Priorities

  1. Push your main tank's Armor to Level 40
  2. Push your main DPS's Chip to Level 40
  3. Then level remaining pieces to 40
The Focus Rule

Do not spread Upgrade Ore randomly. One piece at Level 40 is worth far more than five pieces at Level 20. The bonus attributes at 10/20/30/40 are each individually stronger than the previous one. Level 40's fourth attribute alone can exceed the combined value of attributes 1 and 2.

Upgrade Ore Sources

Upgrade Ore is the bottleneck resource for gear levelling. Here is where to get it:

SourceNotes
Daily rewardsCollect every day without fail
EventsMost events include Ore in their reward tracks
Zombie huntsHigher-level zombies drop more Ore
Alliance eventsAlliance boss, Arms Race rewards include Ore
ShopsCheck all shops daily for Ore purchases
CampaignCampaign clears drop Ore

Gear Crafting Materials

Material Types

Gold gear requires specific crafting materials. Each gear piece type uses different materials:

Gear PiecePrimary Materials
GunWeapon components, alloy plates, advanced circuits
ChipData cores, processing units, rare chips
ArmorArmor plates, composite fibres, hardened alloy
RadarSensor arrays, signal processors, radar components

Where to Get Materials

SourceMaterial TypesStrategy
Gear FactoryAll typesProduce materials daily. Always keep production queues running
EventsVariousMany events reward gear materials. Participate in everything
Alliance BossVariousHit the alliance boss every day for material drops
Zombie HuntsVariousHigher-level zombies drop better materials
Honor ShopBlueprintsBuy all 50 Legendary Blueprints before anything else
Alliance Material SharingAll typesCoordinate with alliance — see Alliance Squad Coordination guide

Material Management

  • Always keep Gear Factory production running — empty queues are wasted time
  • Prioritise materials for your next craft — do not stockpile randomly
  • Share excess materials with alliance members who are in the crafting priority wave
  • Track your material needs — know exactly what you need for your next gold gear piece

Gear Blueprints

Blueprints are required to craft Legendary gear. They are one of the most valuable resources in the game.

Blueprint Sources

Legendary Gear Blueprints (gold border):

  • Honor Shop — the primary source. Buy all 50 Legendary Gear Blueprints every refresh
  • Season Store — check for blueprint availability
  • Events — many events reward blueprints
  • Packs — some purchase packs include blueprints

Mythic Gear Blueprints (red border) — for the 5-star promotion:

  • Ammo Bonanza events — exchange 600+ bullets for up to 10 Mythic Blueprints per cycle
  • Season Store — limited availability
  • Anniversary events — the best Mythic Blueprint source. Save resources year-round for these
  • Special promotional packs — check for value before purchasing
Top Priority

Buy all 50 Legendary Gear Blueprints from the Honor Shop before spending Honor Points on anything else.

No other Honor Shop item provides comparable long-term value. Speedups, resources, and everything else are secondary to Legendary Blueprints.

Blueprint Strategy

  • Do NOT spread blueprints across many heroes — concentrate them on your main squad
  • Focus blueprints on your main DPS hero first (Gun blueprint, then Chip)
  • Plan your blueprint usage around the craft order above
  • Never use Legendary Blueprints on gear you do not plan to level to 40 — it is a waste of a scarce resource

Star Promotion (Legendary to Mythic)

Once a gear piece reaches Level 40, you can promote it further by adding stars at the Gear Factory (requires Gear Factory Level 20).

How Star Promotion Works

  • Each star level requires specific materials and Legendary/Mythic Gear Blueprints
  • Stars add percentage-based stat increases on top of the Level 40 base
  • Completing a piece to 5-star transforms it from Legendary (gold) to Mythic (red)

Full Costs Per Gear Piece

Star LevelBlueprints RequiredCeramicGold
1 Star5 Legendary Blueprints50-1001-2M
2 Stars10 Legendary (15 total)100-2002-3M
3 Stars15 Legendary (30 total)200-3003-5M
4 Stars20 Legendary (50 total)300-5005-8M
5 Stars (Mythic)10 Mythic Blueprints500-10008-15M

Per gear piece total: 50 Legendary Blueprints + 10 Mythic Blueprints + 1,250-2,100 Ceramic + 19-34M Gold.

Per hero (all 4 gear slots): 200 Legendary Blueprints + 40 Mythic Blueprints for full 5-star Mythic gear.

Star Promotion Power Spikes

Star LevelWhat Happens
1 StarSmall stat increase. Modest improvement
2 StarsNotable power spike. First significant breakpoint
3 StarsStrong improvement. Piece starts to significantly outperform Level 40 base
4 StarsMajor power spike. Second significant breakpoint
5 Stars (Mythic)Maximum. Transforms to Mythic rarity. Endgame goal

Realistic Timelines

The gear progression journey has three major phases:

PhaseTimelineGoal
Phase 1 (Months 1-3)Early gameCore heroes to Epic Level 30. Start crafting first gold pieces
Phase 2 (Months 4-8)Mid gameFirst Legendary pieces to Level 40. Start 2-3 star promotion on carry's Gun
Phase 3 (Months 9-18)Late gamePush toward 4-5 star Mythic on priority pieces
  • Completing one piece to 5-star can take 6-18 months depending on activity
  • Big power spikes come at 2-star and 4-star
  • F2P timeline for one fully geared hero (4-star): ~4 months at ~50 blueprints/month
  • F2P timeline to reach Mythic (5-star) on one piece: additional 4-6 months for Mythic Blueprints
  • One hero with full 5-star Mythic gear: 2-3 years of focused effort

Ceramic Management

Ceramic is a critical material for star promotion. How you allocate it determines your progression speed:

  • 60% to your 3 core heroes — your carry, main tank, and secondary DPS
  • 25% to formation support heroes — your buffers and crowd control
  • 15% to counter heroes — heroes you use for specific matchups

Do not hoard Ceramic without a plan. Know which piece you are promoting next and save toward that specific cost.

Star Promotion Priority

Star Promotion Focus

One hero at 5-star Mythic gear outperforms multiple heroes at 2-3 star. High-star scaling compounds faster than spreading upgrades. Focus one hero's gear completely before starting another's.

Promote your main DPS hero's gear first:

For Tank Squads:

  1. Kimberly's Gun to 2-star, then 4-star
  2. Murphy's Radar to 2-star, then 4-star
  3. Kimberly's Chip to 2-star
  4. Then continue by piece priority

For Aircraft Squads:

  1. DVA's Gun to 2-star, then 4-star
  2. Carlie's Radar to 2-star, then 4-star
  3. DVA's Chip to 2-star
  4. Then continue by piece priority

For Missile Squads:

  1. Tesla's Gun to 2-star, then 4-star
  2. Adam's Radar to 2-star, then 4-star
  3. Tesla's Chip to 2-star
  4. Then continue by piece priority

Gear for F2P vs. Spending Players

F2P Strategy

Free-to-play players must be even more disciplined with gear:

  • Focus entirely on one squad type — you cannot gear multiple squads without spending
  • Follow the craft order religiously — every material counts
  • Buy Honor Shop blueprints without fail — this is your primary blueprint income
  • Participate in every event — gear materials from events are your lifeline
  • Coordinate with your alliance — material sharing can accelerate your progress
  • Do not craft gold gear for heroes you might replace — plan your long-term squad before crafting

Spending Strategy

Players who spend have more flexibility but should still follow the same principles:

  • Packs with Legendary Blueprints and gear materials are the highest-value purchases for gear progression
  • Do not buy green/blue/purple gear — only invest in Legendary
  • Even with spending, focus still matters — a focused spender beats a scattered one
  • Spending accelerates the timeline but does not change the priority order — the craft order is still correct

Gear Swapping Between Squads

As you build multiple squad types, you may want to swap gear between heroes. Key points:

  • Gear swapping costs gold — it is not free
  • Only swap for important fights — do not swap gear constantly for daily activities
  • Plan your gear to avoid swapping — ideally each squad has its own gear set
  • In emergencies (SvS, alliance wars), swapping to your strongest configuration is worth the gold cost

The Gear Factory

The Gear Factory is where you craft and promote gear. Key upgrades:

Factory LevelWhat It Unlocks
Level 10Ability to craft Epic (purple) gear
Level 15Ability to craft Legendary (gold) gear
Level 20Ability to star promote Legendary gear toward Mythic

Prioritise upgrading your Gear Factory. It is one of the most important buildings in the game. Reaching Level 15 to unlock gold gear crafting should be a top priority.

Screw Allocation

Screws are the Gear Factory's production currency. How you allocate monthly screws matters:

  • 60% to equipment crafting — producing the gear pieces themselves
  • 25% to factory upgrades — unlocking higher tiers and faster production
  • 15% to material production — supplementary crafting materials

Focus on quality over quantity. Completing full gear sets for your core 5 heroes is more valuable than partial sets for 10 heroes.

Research Consideration

Save Gold for T10 (Tier 10) research before maxing out gear promotion. T10 research provides account-wide permanent bonuses that affect all content, while gear promotion only benefits one hero. If you are approaching T10 research and are short on Gold, pause gear star promotion until research is complete.

Common Gear Mistakes

  1. Crafting gold gear randomly — follow the craft order. Every piece should be deliberate
  2. Spreading upgrade ore across many pieces — focus one piece to Level 40 before starting the next
  3. Skipping the Honor Shop Legendary Blueprints — this is the best value in the game
  4. Upgrading green/blue gear — these are placeholder items. Do not invest resources
  5. Putting DPS gear on tanks — Gun and Chip go on back-row DPS heroes. Armor and Radar go on front-row tanks
  6. Star promoting too many pieces at once — focus on one hero's gear for star promotion, do not spread
  7. Not keeping Gear Factory production running — empty queues waste time every minute
  8. Ignoring material coordination with alliance — sharing materials accelerates everyone's progress
  9. Crafting gold gear for heroes you plan to replace — think about your long-term squad before crafting
  10. Upgrading the Material Workshop too early — it produces ceramics for gear but gives poor return on the resource investment early on

Related Guides