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Hero Guide (Pre-Season 1)

Heroes & Squads · 2026-03-11

How Heroes Work in Last War

Heroes are your army. A squad of 5 heroes is your fighting force. Each hero provides:

  • Base stats — Attack, HP, Defence (scale with level)
  • Skills — active and passive abilities that define their combat role
  • Gear slots — 4 pieces of gear (Gun, Chip, Armor, Radar) that boost stats
  • Troop type — Tank, Aircraft, or Missile Vehicle (determines squad bonuses and combat triangle)

Hero Rarities

RarityPower LevelAvailability
UR (Ultra Rare)Strongest. Highest stat ceilingsHardest to get and star up
SSRStrong. Some upgrade to UR in later seasonsAvailable from events and summons
SREarly-game fillerEasy to get, but outclassed later
Keep in Mind

An SSR hero in the right role with full investment can outperform an off-role UR hero with partial upgrades. Build around composition, not rarity alone.

Pre-Season Hero Tier List

S-Tier (Top Priority Investment)

HeroTypeRoleWhy S-Tier
KimberlyTankAoE DPSThe highest AoE damage dealer in early game. Dominates PvP, PvE, and alliance content
DVAAircraftSingle-Target BurstThe strongest burst hero. Eliminates priority targets before they can act
WilliamsTankDefenceThe best tank in the game. Damage reduction on himself, plus a Defence buff on two front-row heroes — squad-wide only from 3 stars
TeslaMissileDPSHighest Missile energy damage. Lightning Chain stacking with Electric Grid Lockdown backline nuke
FionaMissileAoE DPSHighest physical damage Missile hero. Atomic Blast hits every enemy at once. Becomes the top Missile carry with Exclusive Weapon

A-Tier (Strong Investment)

HeroTypeRoleWhy A-Tier
MurphyTankDefence/SupportBest alternative tank. Layered front-row damage reduction — no HP buff and no attack buff, despite how often both are claimed. Incredible in extended fights. Becomes S-tier with Exclusive Weapon
SchuylerAircraftCrowd ControlStuns key targets, disrupting enemy damage dealers
MarshallTank (plays as Support)SupportThe only UR support hero. Squad-wide 16.5% attack buff (8s), plus 30% cooldown speed on himself so it is up almost constantly. Despite Tank classification, always place in the back row
StetmannTankAoE DPSAoE energy damage with 30%+ critical rate boost. Strong secondary DPS for Tank squads
MasonTankDPSBoosts your back-row Tank heroes' damage against monsters — a PvE enabler, not a PvP hero. Upgrades to UR in Season 1
CarlieAircraftTankFront-line Aircraft tank. Her passive also cuts all enemy Auto-Attack damage by 12% for the whole squad, an effect that ends the moment she falls — so keeping her alive is worth more than her own HP bar suggests

B-Tier (Situational)

HeroTypeRoleNotes
McGregorMissileDPSStrong targeted damage for Missile squads
LuciusAircraftTankFront-row tank with Silver Armor and Knight's Spirit defensive buffs
MorrisonAircraftDefence ShredArmor-Piercing Shot reduces enemy defence, amplifying squad damage
ScarlettTankDefenceDamage reduction against monsters only, plus a large self-Defence passive. A PvE front-liner. Upgrades from SSR to UR in Season 3

Detailed Hero Breakdowns

Kimberly (S-Tier — Tank DPS)

Kimberly is the pre-season queen. Her AoE damage output is unmatched in the early game, and she remains relevant well into Season 1.

What makes Kimberly dominant:

  • AoE damage — her skills hit multiple enemies simultaneously. This means she does not just kill one hero, she damages the entire enemy squad
  • Scaling — her damage scales excellently with gear and star upgrades. A 4-star Kimberly with gold gun does far more than a 2-star Kimberly
  • Versatility — effective in PvP, PvE, rallies, and garrison defence. There is no game mode where Kimberly is bad
  • Accessibility — as a Tank UR hero, her shards are among the easiest UR shards to acquire in pre-season

Key skills:

SkillTypeWhat It Does
Energy AssaultAuto AttackKimberly's auto attack. Consistent damage output between tactical skill uses
Barrage StrikeTacticsAoE damage to all enemies. The damage multiplier increases with level — push to 40
Energy BoostPassiveAlways-on attack and crit bonuses. These are stronger than they look because they multiply with gear
Super Sensing (4-Star)PassiveUnlocked at 4 stars. Massive power spike — this is why you push Kimberly to 4 stars first

Investment priority: Kimberly is always your #1 investment target on a Tank squad. Gun first, then star upgrades to 4, then skills. Everything feeds her damage.

DVA (S-Tier — Aircraft DPS)

DVA is the late-game carry. Once Aircraft becomes the dominant meta (around day 70+), DVA is the hero everyone fears.

What makes DVA dominant:

  • Single-target burst — DVA's ultimate skill targets the most dangerous enemy hero and eliminates them before they can contribute. In PvP, this often decides the fight in the first few seconds
  • Crit scaling — DVA's kit revolves around critical hits. With high crit rate and crit damage from gear and skills, her damage output becomes exponential
  • PvP dominance — in Arena, Cross-Server PvP, and alliance wars, DVA-led squads have the fastest kill times
  • Late-game ceiling — while Kimberly falls off slightly in Season 1+, DVA keeps scaling

Key skills:

SkillTypeWhat It Does
Vortex MissileAuto AttackDVA's auto attack. Consistent damage output between tactical skill uses
Steel BarrageTacticsMassive single-target burst damage. Targets the highest-threat enemy. This is her identity
Precision UpgradePassiveIncrease crit rate and crit damage. These compound with Chip gear — the combination is devastating
Super Sensing (4-Star)PassiveUnlocked at 4 stars. Transforms DVA from strong to game-breaking

Investment priority: DVA is your #1 investment on an Aircraft squad. Do not start building Aircraft until you have DVA and can commit to starring her up.

Murphy (A-Tier → S-Tier — Tank)

Murphy is the most important tank in the game and one of the few heroes who gets better over time rather than worse.

What makes Murphy exceptional:

  • Layered damage reduction — Ironclad Barrier cuts your front row's Physical Damage taken and hands Mitigation stacks to three random allies, while Stand Firm cuts all damage taken for the whole front row. He has no HP buff and no attack buff: this is a purely defensive kit
  • Durability — Murphy has the highest effective HP of any hero when his skills are active. He simply does not die
  • Exclusive Weapon — Murphy's Exclusive Weapon (available later) is one of the most effective in the game. It makes him viable even in non-Tank squads (the Murphy Exception in Aircraft squads)
  • Cross-type flexibility — Murphy is the only hero regularly used outside his own type's squads

Key skills:

SkillTypeWhat It Does
Cannon FireAuto AttackMurphy's auto attack. Consistent damage output from the front row
Ironclad BarrierTacticsCuts your front row's Physical Damage taken, and grants Mitigation to 3 random allies. Reaches the entire squad at 4 stars
Stand FirmPassiveCuts all damage taken for your entire front row. No HP scaling and no self-healing, despite how often both are claimed

Investment priority: Murphy is your #2 investment on a Tank squad (after Kimberly). His Radar is the second gold gear piece you craft.

Williams (S-Tier — Tank)

Williams is the purest defensive hero in the game, but be precise about what he does. Iron Will is a Defense buff, not damage reduction, and it lands on two targets in your own front row — it only covers the whole squad from 3 stars. His 30% damage reduction is a separate passive and applies to himself alone. A higher Defense stat does more work against harder-hitting enemies, so the "better against big hits" instinct holds; it is just not a team-wide mitigation aura, and below 3 stars it is not team-wide at all.

What makes Williams critical:

  • Percentage-based, not flat — Iron Will raises the front two units' Defence by 50% of their own, and All-Around Armor removes 30% of whatever damage reaches Williams. Both stay proportional however hard the enemy hits, so he absorbs more in absolute terms the bigger the incoming hit
  • Low investment floor — Williams works at low star counts. His damage reduction is meaningful even at 1-2 stars, which is why he is invested in last on the Tank squad
  • Universal defence — his reduction applies to both physical and energy damage, protecting against all enemy types

Key skills:

SkillTypeWhat It Does
Blast ShellAuto AttackWilliams' auto attack. Damage output from the front row
Iron WillTactics+50% Defense to 2 front-row targets (entire squad from 3 stars). The core of Williams' identity
All-Around ArmorPassiveCuts all damage taken by 30% for Williams himself

Investment priority: Williams is #5 on the Tank squad investment order. He works well even at low investment because percentage-based damage reduction does not need high stats to be effective.

Tesla (S-Tier — Missile DPS)

Tesla is the Missile squad's energy damage carry. If you are building Missiles, Tesla is your main damage dealer alongside Fiona.

What makes Tesla dominant:

  • Lightning Chain stacking — Tesla's Inductive Current mechanic means his damage ramps up over time. The longer the fight lasts, the more devastating he becomes
  • Energy damage specialist — Tesla bypasses physical defence entirely. Against heavily-armoured front-line tanks, this makes him exceptionally effective
  • +30% Energy Damage — on Tesla himself. Electric Power Boost reads "Boosts this hero's Energy Damage". It is not a team buff, and it does not touch anyone else's skill damage. It is still a large number; it just belongs to him
  • Electric Grid Lockdown — backline nuke that targets the enemy's damage dealers directly, bypassing the front line
  • Counter-pick specialist — Missile squads counter Aircraft, and Tesla is the hero who makes that counter work

Key skills:

SkillTypeWhat It Does
Lightning ChainAuto AttackStacking energy damage that ramps up over extended fights. Primary damage engine
Electric Grid LockdownTacticsBackline nuke that targets high-value enemies directly
Electric Power BoostPassive+30% Energy Damage for Tesla only, +3% per star. No team component, and no attack or penetration bonus — those were never in the skill

Investment priority: Tesla is #1 or #2 on a Missile squad alongside Fiona. Tesla handles energy damage while Fiona handles physical — together they cover both damage types and prevent enemies from stacking one type of defence.

Marshall (A-Tier — Tank Support)

Marshall is classified as a Tank hero but plays as a Support — the only UR support hero in the game. He is a force multiplier who makes everyone else deal more damage.

What makes Marshall valuable:

  • 16.5% team-wide attack buff — Marshall's Command Strategy buff applies to the entire squad. This is not additive with other buffs — it multiplies your DPS heroes' existing damage, which means the stronger Kimberly gets, the more valuable Marshall becomes
  • 30% cooldown speed — on Marshall himself, not the squad. This is the most commonly misread thing about him. It does not make your other heroes cast more often; it makes his squad-wide attack buff come back up almost as fast as it expires, which is what turns an 8-second buff into near-permanent uptime
  • Damage reduction on your carry — his passive also cuts damage taken by the allied hero with the highest Attack. That is automatic, it always lands on your carry, and it is a large part of why he is worth a slot in a squad that already has a tank
  • Universal utility — Marshall's buffs work regardless of squad type, making him relevant in mixed squads and World Boss
  • Low gear priority — Marshall does his job effectively even with modest gear, which means resources can go to Kimberly and Murphy first
  • Exclusive Weapon (Season 3) — makes Marshall the undisputed top support hero in the UR class
Positioning Warning

Despite his Tank classification, Marshall must always be placed in the back row (positions 3, 4, or 5). Mispositioned Marshall is dead Marshall, and dead Marshall provides zero buffs. Never put him in the front line.

Key skills:

SkillTypeWhat It Does
Triad HarmonyAuto AttackMarshall's auto attack. Consistent damage output from the back row
Command StrategyTacticsSquad-wide 16.5% attack buff (8s), plus 30% cooldown speed on himself so it is up almost constantly. The core of Marshall's support identity
Rapid StartPassiveBoosts early-fight performance, helping the squad establish dominance quickly

Investment priority: Marshall is #3 on Tank squad investment. His value comes from buffs, not stats, so he needs less investment than the carry or main tank.

Stetmann (A-Tier — Tank DPS)

Stetmann is the Tank squad's secondary damage dealer. He deals energy damage like Kimberly, but where her Barrage Strike spreads eight smaller rockets across random targets, his Lightning Rush concentrates into three much heavier hits — so he adds burst against priority targets rather than a second damage type.

What makes Stetmann valuable:

  • Energy damage — enemies cannot stack one type of defence to counter your squad when you have both physical (Kimberly) and energy (Stetmann) damage
  • AoE — like Kimberly, Stetmann hits multiple targets. Two AoE heroes in one squad clear enemies faster
  • Consistent damage — Stetmann provides reliable damage throughout the fight, not just in bursts

Key skills:

SkillTypeWhat It Does
Orb LightningAuto AttackStetmann's auto attack. AoE energy damage between tactical skill uses
Lightning RushTacticsAoE energy damage to grouped enemies. Strong damage multiplier that scales with level
Critical ChargePassive30%+ critical rate boost and energy damage bonuses. Multiplies with gear stats

Investment priority: Stetmann is #4 on Tank squad investment. He gets a Gun after Marshall and Chips after the priority heroes.

Schuyler (A-Tier — Aircraft CC)

Schuyler is a crowd control specialist whose stuns disrupt enemy damage dealers.

What makes Schuyler valuable:

  • Stun — a stunned enemy deals zero damage. Stunning the enemy carry for even a few seconds can decide a fight
  • Disruption — Schuyler targets high-priority enemies, shutting down their damage rotation
  • Synergy with DVA — Schuyler stuns threats while DVA bursts them down. The combination is lethal

Key skills:

SkillTypeWhat It Does
Power BarrageAuto AttackSchuyler's auto attack. Consistent damage output from the back row
Blast FrenzyTacticsStuns key enemy targets, disrupting their damage rotation. Higher levels increase stun duration
Antimatter ArmorPassiveDespite the name, this is an offensive passive — it boosts Schuyler's own Attack, not her defence

Investment priority: Schuyler is #5 on Aircraft squad investment. Her value comes from her stun duration and reliability, which improve with skills more than gear.

Morrison (B-Tier — Aircraft Defence Shred)

Morrison amplifies your entire squad's damage by reducing enemy defence.

What makes Morrison valuable:

  • Armor-Piercing Shot — strips 5% Defense per hit, stacking to 25% on one target, with each hit aimed at a random enemy. Where it lands, it is a multiplicative buff for your entire squad
  • Synergy with DVA — Morrison's defence shred makes DVA's already high burst hit even harder against the target
  • Consistent debuff — as long as Morrison is alive, enemies take more damage from everything

Key skills:

SkillTypeWhat It Does
Full-Auto Machine GunAuto AttackMorrison's auto attack. Rapid-fire damage from the back row
Armor-Piercing ShotTacticsReduces enemy defence by up to 25%. Multiplicative buff for your entire squad's damage
Full FirepowerPassiveBoosts Morrison's own Physical Damage. Self-only — it does not scale his defence shred

Investment priority: Morrison is #3 on Aircraft squad investment. He needs to stay alive to maintain his debuffs, so he gets a Gun and then survivability gear.

Lucius (B-Tier — Aircraft Tank)

Lucius is the Aircraft squad's second front-row hero, providing defensive buffs that protect the entire squad.

What makes Lucius valuable:

  • Silver Armor — reduces damage taken by front-row allies. Makes Carlie (or Murphy) far harder to kill
  • Knight's Spirit — team-wide energy damage reduction. Protects against enemy skill damage
  • Dual defensive layers — physical damage reduction (Silver Armor) and energy damage reduction (Knight's Spirit) together cover both damage types

Key skills:

SkillTypeWhat It Does
Lightning Triple StrikeAuto AttackLucius's auto attack. Triple-hit damage from the front row
Knight's SpiritTacticsTeam-wide energy damage reduction. Protects the entire squad against enemy skill damage
Silver ArmorPassiveReduces damage taken by front-row allies. Makes both front-row tanks harder to kill

Investment priority: Lucius is #4 on Aircraft squad investment. Front-row defensive gear (Radar, then Armor).

McGregor (B-Tier — Missile DPS)

McGregor is the Missile squad's secondary damage dealer.

What makes McGregor valuable:

  • Strong targeted damage — McGregor deals high single-target damage, complementing Tesla's splash
  • Reliable output — consistent damage throughout fights

Key skills:

SkillTypeWhat It Does
Forward RushAuto AttackMcGregor's auto attack. Targeted damage from the front row
Unyielding HeartTacticsTaunts front enemies and reduces their attack. Draws fire away from back-row DPS heroes
HP BoostPassiveDespite the name, this is flat damage reduction rather than HP scaling, and it applies to McGregor only — not to the squad

Investment priority: McGregor is typically #3-4 on a Missile squad investment order.

Fiona (S-Tier — Missile AoE DPS)

Fiona is the highest physical damage Missile Vehicle hero — a burst AoE nuker. Her Tactics hits every enemy at once and her passive boosts her own physical damage; verified in-game, her base kit contains no damage-over-time effect at all.

Radiation arrives with her Season 5 weapon — not before

This guide used to describe Radiation as Fiona's signature base mechanic. It is not one: Radiation arrives with her Season 5 Exclusive Weapon. Her three base skills are Double Trajectory (auto), Atomic Blast (AoE burst) and Ballistic Boost (a self damage buff) — there is no Radiation passive and no damage-over-time among them.

Fiona receives her Exclusive Weapon in Season 5 (as do Stetmann and Morrison). Everything Radiation-related belongs to that weapon and therefore to Season 5 onward. Through pre-season and Seasons 1-4 she is a burst AoE nuker: her damage arrives in spikes when Atomic Blast fires, not accumulated over a long fight. Gear and Tactics Card advice that told you to build her for sustained damage in those seasons was building for a mechanic she does not yet have.

What makes Fiona dominant:

  • Burst AoE — Atomic Blast hits every enemy for heavy physical damage on a 9-second cooldown. Her damage arrives in spikes rather than accumulating
  • AoE physical damage — while Tesla handles energy damage, Fiona covers physical AoE. Having both in a Missile squad means enemies cannot stack one type of defence
  • Self-amplifying — Ballistic Boost raises her own physical damage by 30%, rising with stars, so investment in her ATK compounds into every Atomic Blast
  • Exclusive Weapon (Season 5) — Double Trajectory auto-attacks apply Radiation, Atomic Blast dispels enemy buffs, and Missile Specialist provides a 7.5% stat buff to all Missile Vehicle heroes. This weapon transforms Fiona from strong to game-breaking

Key skills:

SkillTypeWhat It Does
Double TrajectoryAuto AttackFiona's auto attack. Consistent damage between tactical skill uses
Atomic BlastTacticsFires rockets dealing heavy Physical Damage to all enemies. Her primary damage engine — a burst AoE nuke, with no damage-over-time component in the base skill
Ballistic BoostPassiveBoosts Fiona's own Physical Damage by +30%, +3% per star. A self-buff, not a squad or DoT effect

Investment priority: Fiona is the #1 or #2 investment on a Missile squad alongside Tesla. If you plan to build Missiles, start collecting Fiona shards early — her Exclusive Weapon in later seasons makes her the strongest Missile carry in the game.

Mason (A-Tier — Tank DPS)

Mason is a strong early-game Tank DPS hero with significant future potential.

What makes Mason valuable:

  • UR upgrade in Season 1 — Mason upgrades from SSR to UR in Season 1, which is a massive power spike
  • PvE enabler, not a PvE carry — his passive does not boost his own damage. It boosts your back-row Tank heroes' damage against monsters, so his value depends on who sits behind him, and it does nothing in PvP
  • Its value depends on your back row — the passive reads "back-row Tank Heroes", so it pays out only if you actually have Tank heroes sitting in the back row. Whether Mason counts as one of them when he is himself in the back row is not stated on the skill — worth confirming in-game before you build around it
  • Shard accessibility — as the most accessible SSR hero, easier to star up than UR heroes. Forms the best Tank core alongside Murphy and Kimberly

Key skills:

SkillTypeWhat It Does
Quick ReloadAuto AttackMason's auto attack. Fast-firing damage from the back row
Firepower OverloadTacticsMinigun burst — single-target Physical Damage on a 10s cooldown. Pure offence; it carries no damage reduction
Zombie CleanerPassiveBoosts back-row Tank heroes' damage against monsters. A squad buff, not a self buff, and monster-only
Super SensingExpertise+20% to his own HP, Attack and Defence, plus +10% skill cooldown speed — double the +10% most SSRs get

Investment priority: Mason is a smart long-term investment. If you plan to play through Season 1, collecting Mason shards now is valuable, and his UR promotion is a real power spike. Be clear about what you are buying, though: his passive only pays out against monsters, so he earns his slot in Zombie Siege, campaign and boss content rather than in Arena or Alliance Duel.

Carlie (A-Tier — Aircraft Tank)

Carlie is the only Aircraft-class tank in Last War: Survival, making her irreplaceable in any Aircraft squad.

What makes Carlie essential:

  • Unique role — the only Aircraft hero who can tank. Without Carlie, your Aircraft squad has no dedicated front-line defender of its own type
  • 40% energy damage reduction — absorbs energy damage that would otherwise destroy your backline. Against enemy skill bursts (like Kimberly's AoE), this decides the fight
  • Rapid attack — dual-string rockets with 1-second attack intervals mean Carlie contributes meaningful damage while tanking
  • Inferno Blaze — team debuff that softens enemies for your damage dealers
  • Exclusive Weapon (Season 2) — provides approximately 10% increase to HP, Defence, and Attack per level, making the power gained substantial

Key skills:

SkillTypeWhat It Does
Dual-string RocketAuto AttackRapid auto attack with 1-second intervals. Consistent damage from the front row
Inferno BlazeTacticsAoE damage with team debuff application. Softens targets for DVA's burst
Energy AdaptionPassive40% energy damage reduction. The core of Carlie's defensive identity

Investment priority: Carlie is the #2 investment on an Aircraft squad (after DVA). She needs Radar first for energy defence, then Armor. Without a geared Carlie, your Aircraft squad collapses.

Scarlett (B-Tier — Tank Defence)

Scarlett is a durable Tank hero built for PvE — both of her skills are monster-scoped or self-only.

What makes Scarlett useful:

  • Damage reduction against monsters — Bastion Guard is a cast-and-hold buff that cuts damage from Monsters. It is genuinely strong in Zombie Siege and boss content, and it does nothing in PvP
  • Self-sustaining defence — her passive is a very large boost to her own Defence. It is self-only, and there is no fire-resistance component
  • Early-mid game value — shines as a front-liner when you do not yet have Williams or Murphy fully starred
  • Future UR promotion — Scarlett can be promoted from SSR to UR in Season 3, making her a strong long-term planning target

Key skills:

SkillTypeWhat It Does
Flame BurstAuto AttackScarlett's auto attack. Fire-based damage from the front row
Bastion GuardTacticsOn cast, reduces damage taken from Monsters for several seconds. Stars add both duration and reduction. PvE only
T-5 ArmorPassiveA large boost to Scarlett's own Defence. Self-only, and there is no fire resistance in it

Investment priority: Scarlett is a placeholder front-liner in PvP — use her until you can swap in Williams or Murphy, then bench her. Her monster damage reduction keeps her useful in a dedicated PvE line-up for much longer than her PvP tier suggests. If you are planning ahead for Season 3, collecting her shards is worthwhile.

Monica (B-Tier — Missile Support)

Monica is a Missile Vehicle hero whose whole kit is pointed at monster farming, not at PvP.

What makes Monica useful:

  • A resource multiplier, not a scanner — her passive raises the Coins, Food and Iron your squad collects after defeating Ironhead, Glutton, Miser and Doom Elites. That is the reason to field her, and it is worth far more than her combat contribution
  • Bonus damage against monsters — the same passive boosts her own damage to monsters, which shortens those same fights
  • Weak Spot Scan is a monster debuff — it hits a random enemy and leaves a damage-amplifying mark, but the amplification applies to a monster target. It does not let you pick a target

Key skills:

SkillTypeWhat It Does
Dual Fire CannonAuto AttackMonica's auto attack. Dual-cannon damage output
Weak Spot ScanTacticsAttacks a random unit and marks it for extra damage — the mark applies to a monster target, lasting a few seconds
Treasure HunterPassiveBoosts her damage to monsters, and raises the Coins, Food and Iron gained after your squad defeats Ironhead, Glutton, Miser and Doom Elites. Stars raise both

Investment priority: Monica is never a competitive PvP pick, but "niche" undersells her. If you run a dedicated elite-farming squad, her resource bonus compounds every time you clear an Ironhead, Glutton, Miser or Doom Elite — which is most days, for the whole of pre-season. Level her enough to survive those fights and leave the gear for your real squad.

Adam (B-Tier — Missile Tank)

Adam is the Missile squad's dedicated front-line tank who absorbs damage so the back-row carries can deal theirs.

Key skills:

SkillTypeWhat It Does
MK43 Vehicle-Mounted Machine GunAuto AttackAdam's auto attack. Consistent damage from the front row
Counter DefenseTacticsDefensive buffs with retaliatory damage. Punishes enemies for attacking Adam
Spike ArmorPassiveReduces damage taken by your whole front row (not just Adam), doubled for Missile Vehicle heroes while Counter Defense is active. There is no damage reflect

Investment priority: Adam is #5 on Missile squad investment. He needs enough investment to survive fights but does not need heavy offensive stats.

Swift (B-Tier — Missile Support)

Swift provides utility and support buffs that enhance the Missile squad's performance.

Key skills:

SkillTypeWhat It Does
Targeted StrikeAuto AttackSwift's auto attack. Precision damage from the back row
Weakness TargetingTacticsPrioritises low-HP enemies for focused damage. Helps eliminate weakened targets quickly
Precise GuidancePassiveAccuracy and damage bonuses that improve Swift's overall combat effectiveness

Investment priority: Swift is #4 on Missile squad investment. Focus on his support skills before offensive stats.

The Investment Rule: Focus Beats Breadth

The Most Important Hero Principle

Fully build one hero before starting the next. Scattered investment across multiple heroes slows progress.

One hero at 4 stars with maxed skills and gold gear will carry your squad harder than five heroes at 2 stars with purple gear.

Why Focus Works

The maths behind hero investment is non-linear. A hero at Level 150 with 4 stars, Level 40 skills, and gold gear does not do 2x the damage of a hero at Level 100 with 2 stars, Level 20 skills, and purple gear. They do 5-10x the damage. This is because:

  1. Gear bonuses multiply with skill bonuses — these are separate multipliers, not additive
  2. Star upgrades unlock passive skills that further multiply existing stats
  3. Tactics cards provide flat stat increases that scale with all other multipliers
  4. Gold gear bonus attributes at levels 10/20/30/40 compound on top of everything

The result: concentrating all resources on one hero creates a power spike that scattered investment across five heroes cannot match.

Hero Levelling

Level Cap

Your hero level is capped by your HQ level. Each HQ level adds +5 to the hero level cap:

  • HQ 20 → Hero Level Cap 100
  • HQ 25 → Hero Level Cap 125
  • HQ 30 → Hero Level Cap 150

EXP Sources

  • Campaign stages — EXP per clear
  • EXP items — from events, daily rewards, shops
  • Idle rewards — heroes accumulate EXP passively. Collect at least twice a day (they cap out)
  • Zombie hunts — drop EXP alongside other rewards

Levelling Strategy

  1. Max your main DPS hero first (Kimberly for Tanks, DVA for Aircraft, Tesla for Missiles)
  2. Then your main tank (Murphy/Williams for Tanks, Carlie for Aircraft, Adam for Missiles)
  3. Then remaining squad members in priority order
  4. Do not level heroes you are not actively using

Star Upgrades

Star upgrades require duplicate hero shards and provide massive stat boosts. This is one of the biggest power systems in the game.

Total Shards Needed

Star LevelShards RequiredCumulative Total
1 Star25 shards25
2 Stars50 shards75
3 Stars100 shards175
4 Stars200 shards375
5 Stars600 shards975

A full 5-star upgrade requires 975 shards total. This is a long-term investment — plan accordingly.

Key Star Breakpoints

StarsWhat Happens
1-2 StarsBase functionality. Hero is usable but not yet strong
3 StarsHero becomes effective. Minimum target for all squad members
4 StarsUnlocks Super Sensing passive skill. Massive power spike. This is the main goal
5 StarsFull power. SSR heroes can unlock UR promotion at 5 stars (season-dependent)
The 4-Star Goal

Getting your main DPS hero to 4 stars is the single biggest milestone in your account's progression. Super Sensing is the passive that lifts your damage most. Everything you do — shard collection, event participation, shop purchases — should be aimed at reaching 4 stars on your carry as fast as possible.

Star Upgrade Priority

For your primary squad, star up in this order:

  1. Main DPS to 4 stars first (Kimberly, DVA, or Tesla depending on your squad)
  2. Main tank to 4 stars (Murphy or Williams)
  3. Remaining heroes to 3 stars, then 4 stars

Where to Get Shards

SourceShard TypesNotes
EventsSpecific hero shardsMany events reward hero shards. Participate in every event
Alliance ShopCertain hero shardsBuy all 5 Universal Legendary Shards every week (15,000 points). Non-negotiable
Summoning (Tavern)Random hero shardsSave tickets for guarantee/pity events. 200 tickets = UR Hero Selection Chest
Universal Legendary ShardsAny heroUse ONLY on your main DPS and tank. Do not spread these
Looting LorriesSSR/UR shardsTarget lorries with at least two UR fragments. Do not skip these
Hero TrialSpecific hero shardsComplete hero trials for targeted shards
VIP ShopVarious hero shardsCheck daily for your main hero's shards

Skills

Skill Types

Each hero has three skill types:

  • Auto Attack — the hero's basic attack, fires automatically during combat
  • Tactics — the hero's tactical ability, a powerful skill that triggers during combat
  • Passive — always-on bonuses that are active throughout the fight

Understanding Tactics Cards

Tactics cards are the most effective skill investment for every hero. Here is why:

Card TypeBest For
ATK CardsDPS heroes (Kimberly, DVA, Tesla). Flat attack increase that multiplies with everything else
Crit Rate CardsDPS heroes. More crits = more damage. Especially important for DVA
Crit Damage CardsDPS heroes with already high crit rate. Multiplies the value of each critical hit
HP CardsTank heroes (Murphy, Williams, Carlie). Raw survivability
DEF CardsTank heroes. Reduces incoming damage

Skill Upgrade Priority

For each hero, upgrade skills in this order:

  1. Tactics Cards — typically the strongest impact per level
  2. Tactics skill — the hero's tactical ability
  3. Passive skill — always-on bonuses
  4. Auto Attack — basic attack upgrades

Priority by Role

  • DPS heroes (Kimberly, DVA, Tesla) — Tactics Cards (ATK/Crit) and Tactics skill first. Passive damage bonuses second
  • Tank heroes (Murphy, Williams, Carlie) — Tactics Cards (HP/DEF) and Passive (damage reduction/shields) first. Tactics skill last
  • Support heroes (Marshall, Schuyler) — Ally-buffing skills first. Personal damage secondary

Skill Books

  • Common skill books — use freely on your main DPS
  • Rare skill books — save for key skills on your main DPS and tank
  • Epic skill books — only use on the highest-impact skill on your top hero

One skill at level 10 is worth more than five skills at level 5. The scaling is not linear — higher skill levels provide disproportionately larger bonuses. Focus.

Skill Level Breakpoints

LevelSignificance
Level 10First meaningful threshold. Get all main squad heroes here quickly
Level 20Noticeable power increase. Good stopping point for secondary heroes
Level 30Efficient breakpoint. Cost-to-benefit ratio drops after 30
Level 40Maximum. Push your main DPS here first, then tank, then others

Exclusive Weapons

Some heroes can unlock Exclusive Weapons, which provide a massive power boost and often change how the hero plays. Exclusive Weapons unlock at 50 hero shards and progress through Levels 10, 20, and 30.

Notable Exclusive Weapons

HeroWeapon NameImpact
KimberlyRocket Shadow — core energy damage amplification stackingTop priority to Level 30. Massively increases her AoE output
DVAEnergy Master — turns DVA into an energy-damage carryOne of the strongest weapons in the game. Must-have for Aircraft squads
MurphyMitigation Master — enhanced damage mitigation for multiple alliesMakes Murphy viable in non-Tank squads (the Murphy Exception). A-tier to S-tier
MarshallCommand Focus Fire — enhances allied damage through coordinated attacksAmplifies Marshall's team buff role. Strong for Tank squads
FionaFiona’s vehicle — dispels buff stacks from enemies and ignores part of their Reduced Damage TakenArrives in Season 5. Cuts through buffed, tanky front lines so her AoE burst keeps landing

Exclusive Weapon Upgrade Strategy

Exclusive Weapons level from 10 → 20 → 30, with escalating shard costs:

LevelStrategy
Level 10Unlocks the weapon. Immediate, meaningful boost. Get this for your main DPS first
Level 20~7.5% boost. The efficient sweet spot — bring your entire main squad's weapons here before pushing any to 30
Level 30Maximum power. Expensive — push your main DPS weapon here first (Kimberly or DVA)
Weapon Priority

Get all 5 squad members' weapons to Level 20 before pushing any single weapon to 30. The combined benefit of five Level 20 weapons exceeds one Level 30 weapon plus four Level 10 weapons. Only after all five are at 20 should you push your main DPS to 30.

  • Collect weapon materials even before you can use them
  • Murphy's Exclusive Weapon (Season 2) should be your top shard-saving priority if you plan to use Aircraft squads long-term

Hero Recruitment and Collection

How to Get New Heroes

MethodHero QualityStrategy
Advanced SummonSSR and UR possibleSave summon tickets for guaranteed pity events. Do not summon randomly
EventsSpecific heroesSome events give specific hero shards or full heroes as rewards
Shard CollectionAny hero you are collectingAccumulate shards from multiple sources until you have enough to unlock
Alliance ShopSpecific heroesCheck regularly for your target hero's shards

Summon Strategy

  • Save tickets for guarantee events — many summoning events have pity mechanics that guarantee a hero after X pulls
  • Do not do single pulls — wait until you can do a full round of 10 pulls for bonus rewards
  • Focus on one hero — if an event offers a choice, always pick shards for your main carry

Squad Building Rules

The Mono-Type Bonus

Running 5 heroes of the same type gives a 20% bonus to HP, Attack, and Defence. This is massive. It means:

  • 5 Tank heroes → 20% bonus to all stats
  • 4 Tank + 1 non-Tank → bonus drops to 15%
  • 3 Tank + 2 non-Tank → bonus drops further
The Mono-Type Rule

Always run 5 heroes of the same type in pre-season. The 20% stat bonus is too large to sacrifice. The only exception is the Murphy Exception in late-game Aircraft squads, which is a calculated trade-off at high investment levels.

Hero Position Matters

Heroes in the front row take damage first. Heroes in the back row deal damage while being protected.

  • Put tanks in the front row — Murphy, Williams, Carlie, Lucius
  • Put DPS in the back row — Kimberly, DVA, Tesla, Stetmann
  • Put support in the back row — Marshall, Schuyler, Morrison

Never put a DPS hero in the front row. They will die before dealing meaningful damage, and your squad loses its win condition.

Planning Ahead: Season 1 and Beyond

While building your pre-season squad, keep future seasons in mind:

  • Mason upgrades to UR in Season 1 — collect his shards now
  • Carlie's Exclusive Weapon arrives in Season 2 — provides approximately 10% increase to HP, Defence, and Attack per level. Essential for Aircraft squads
  • Scarlett upgrades from SSR to UR in Season 3 — if you are planning long-term Tank squads, collecting her shards now is free investment
  • Marshall's Exclusive Weapon in Season 3 makes him the undisputed top UR support hero
  • Fiona's Exclusive Weapon in Season 5 turns her into the strongest Missile carry — start collecting her shards early
  • Aircraft becomes the dominant meta — start collecting DVA and Aircraft hero shards even while running Tanks
  • New heroes will be released — save some summon tickets and resources

The best pre-season players are the ones who dominate now while preparing for what comes next.

Common Hero Mistakes

  1. Spreading investment across too many heroes — one maxed hero beats five half-built ones
  2. Investing in SR heroes late — they get outclassed. Switch to SSR/UR as soon as possible
  3. Ignoring passive skills — passives are often stronger than active abilities
  4. Using Universal Legendary Shards on the wrong hero — save them for your main DPS
  5. Not collecting idle rewards — free EXP wasted every day you forget
  6. Chasing new heroes instead of starring up your core squad — depth beats breadth
  7. Putting the wrong hero type in your squad — you lose the mono-type bonus
  8. Random summoning — save tickets for guarantee events
  9. Ignoring Tactics cards — they are the highest-impact skill investment for every hero
  10. Not planning for Season 1 — the meta shifts. Prepare now or fall behind

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