Back to Season 1: The Crimson Plague

Chip Lab Guide (Season 1)

Buildings · 2026-03-12

Chip Lab in Season 1

By Season 1, you should have been farming chip materials for months. If you followed the Pre-Season 1 Chip Lab Guide, you likely have 1-2 legendary chips crafted and are working toward the full set of 4.

Season 1 Chip Progress

The target for Season 1 is a complete legendary chip set (4 chips) for your primary squad type. At approximately 800 Premium Materials per chip, a full set costs 3,200 Premium Materials. F2P players who started farming in early pre-season should be reaching 2-3 legendary chips by mid-Season 1.

What Is Different in Season 1

More Material Sources

Season 1 introduces additional material farming opportunities:

  • Season 1 events often include chip materials in their reward tracks
  • Higher-level content provides better material drops
  • Alliance Duel VS rewards scale with Season 1 improvements
  • Your accumulated daily farming adds up — consistency pays off

Second Squad Chip Considerations

As you build a second squad in Season 1, chip management becomes more complex:

  • Memory Ultra Fission (Interference chip) must match your squad type — if you switch from Tank to Aircraft, you need a different Interference chip
  • Crafting a second Interference chip costs another 800 Premium Materials — plan for this
  • Defence and Attack chips work across squad types — only the Interference chip is type-specific
  • Do not dismantle your Tank Interference chip — you will need it when running Tanks for PvE and type-matchup fights

Combat Boost Progression

By Season 1, your Combat Boost level should be approaching meaningful milestones:

LevelSeason 1 Target
Level 150Should be reached early Season 1 — foundation tier with additional chip set buffs
Level 300Mid Season 1 target — significant stat increases from Combat Boost
Level 450Late Season 1 / Season 2 target — elite performance tier

Season 1 Crafting Priority

If you do not yet have all 4 legendary chips, continue in this order:

1
Memory Ultra Fission (Interference)Should be crafted from pre-season. If not, this is still first priority. Match to your primary squad type
Slot 3
2
Gravitational Resonance Armor (Defence)Battle-long defence buff. Should be crafted or near completion by Season 1
Slot 4
3
Absolute Quantum Field (Initial Move)Opening battle shield. Craft in Season 1 if materials are available
Slot 1
4
Energy Shield Generator (Attack)Drone attack boost. Last to craft — helpful but least essential
Slot 2

Second Squad Interference Chip

Once you have all 4 legendary chips for your primary squad, consider crafting a second Memory Ultra Fission for your secondary squad type:

  • Aircraft Interference chip if your primary is Tank (most common Season 1 path)
  • This costs another 800 Premium Materials — plan accordingly
  • Only craft after your primary set is complete

Chip Ascension in Season 1

Chip ascension works just like hero class upgrades — feed duplicate chips of the same type to increase the star level. For a refresher on duplicate requirements per star, see the Pre-Season Chip Lab Guide.

In Season 1, your ascension focus shifts:

  • Completing 2-star on all four chips is the minimum Season 1 target — if you have not done this, it is your top priority
  • Pushing toward 3-star on your Interference chip (Memory Ultra Fission) is the next goal
  • Second squad Interference chips start at 1-star — factor ascension cost into your second squad planning
Ascension Cost Reminder

Each star level requires double the duplicates of the previous level. Going from 2-star to 3-star costs 4 duplicate chips (3,200 Premium Materials). Going from 4-star to 5-star costs 16 duplicates (12,800 Premium Materials). Plan your material spending carefully — ascending one chip vs crafting a second squad chip is a real trade-off in Season 1.

Star Upgrade Priority (Season 1)

With more chips crafted, star upgrade priority becomes more impactful:

  1. Get all crafted legendary chips to 2-star — the 1-to-2 jump is the largest relative power increase
  2. Memory Ultra Fission to 2-star first — biggest combat impact
  3. Gravitational Resonance Armor to 2-star — defence buff
  4. Energy Shield Generator to 2-star — unlocks additional drone targets at star levels 2 and 5
  5. Absolute Quantum Field to 2-star — opening shield
  6. Push evenly toward 5-star in the same priority order after all are at 2-star
Even Star Distribution

Keep chip star levels even. Four 2-star chips outperform one 5-star and three 1-stars. The combined benefit of balanced upgrades exceeds concentrated investment in one chip.

Material Farming Optimisation

Daily Farming Checklist

SourceSeason 1 Yield
Versus Mode~30 Premium Materials per session — never skip
Campaign Store15-25 materials — check and refresh daily
Alliance Exercises8-15 Premium Materials per session
Alliance ShopBuy all available chips weekly
VIP ShopCheck daily for chip materials
Alliance Duel VSScore points for premium chip material rewards
Season 1 EventsParticipate in everything — many events include chip materials

Resource Split (Season 1)

Season 1 Resource Allocation

Aim for 50% toward your next legendary chip (or star upgrade), 30% toward Combat Boost, and 20% as reserve for second squad chips. This balances progression across all chip systems while preparing for multi-squad needs.

Chip Lab Level Reminder

The Chip Lab should still be at Level 20. All legendary chip recipes are unlocked by level 20. Do not upgrade further in Season 1 — the resources are better spent on other buildings like Oil Wells and the Gear Factory.

Common Season 1 Chip Lab Mistakes

  1. Not having any legendary chips by Season 1 — you should have at least 1-2 from pre-season farming
  2. Forgetting to farm daily — consistency matters. Missing one day is nothing; missing half the days costs you a legendary chip over a season
  3. Dismantling your Tank Interference chip when switching to Aircraft — keep it for type-matchup content
  4. Ignoring Combat Boost — it benefits all your active chips. Feed green, blue, and replaced purple chips into it
  5. Not saving drone component chests for Wednesday — they only count toward Alliance Duel points on VS Day
  6. Upgrading Chip Lab past 20 — still a waste of resources in Season 1

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