Alliance Squad Coordination (Season 1)
Why Coordination Matters More in Season 1
In pre-season, most alliances were Tank-heavy and that was fine — Tanks dominated the early meta. In Season 1, the meta diversifies. Aircraft squads rise to dominance, which makes Missile counter-squads essential. An alliance without squad diversity gets hard-countered.
An all-Aircraft alliance gets destroyed by a coordinated Missile wing. An all-Tank alliance gets destroyed by Aircraft. Season 1 punishes one-dimensional alliances harder than pre-season did. You need all three types represented and well-coordinated.
Ideal Alliance Composition (Season 1)
The composition shifts significantly from pre-season:
No class should be less than 20% of your combat roster. If you are short on Missile players, actively recruit them — your alliance needs the Aircraft counter-pick.
The Combat Triangle in Season 1
What Changes in Season 1
- Aircraft becomes the primary threat — the squad type you need to counter most often
- Missile squads become essential defenders — they are your answer to enemy Aircraft wings
- Tank squads shift to a support role — rally leaders, garrison defenders, and Missile hunters
- Multi-squad players are extremely valuable — members with both a strong Tank and a functional Aircraft or Missile squad provide the most flexibility
Coordinating Gold Gear Crafts (Season 1)
The Priority Shift
In pre-season, gear priority was straightforward: gear your Tanks first. In Season 1, the calculus changes:
Wave 1: Complete Primary Squads
Your strongest fighters should be finishing their primary squad's gold gear:
- Tank players complete all 20 pieces and start star promotion
- Aircraft players gear DVA and their front line
- Missile players gear Tesla and Fiona
Wave 2: Start Second Squads
Once primary squads are complete, help strong players build second squads:
- Tank players building Aircraft for type flexibility
- Aircraft players maintaining Tank squad for PvE and Missile counter-matchups
- Missile players may build Tanks for Missile counter-matchups
Wave 3: Alliance-Wide Gear
All active members should have at least 10+ gold gear pieces on their primary squad.
Material Sharing in Season 1
Material sharing becomes more nuanced:
- Prioritise members building under-represented squad types — if your alliance is short on Missile players, materials going to your Missile builders are higher value
- Do not funnel everything to Aircraft players — your alliance needs diversity, not 30 identical Aircraft squads
- Cross-type gear sharing — Guns and Chips are type-neutral. A surplus from Tank crafting can help Aircraft builders
Rally Coordination in Season 1
Rally Composition
Type Matching in Season 1
Type matching matters more because squads are stronger:
- Target is Tank-heavy → bring Aircraft. DVA's Exclusive Weapon burst shreds Tanks
- Target is Aircraft-heavy → bring Missiles. Tesla and Fiona counter Aircraft hard
- Target is Missile-heavy → bring Tanks. Murphy and Williams wall the Missile burst
- Target runs Murphy Exception → still Aircraft-weak despite Murphy being a Tank hero
Garrison and Defence
Season 1 garrisons benefit from stronger squads and Exclusive Weapons:
- Tank players with Exclusive Weapons reinforce first — Murphy's Mitigation Master makes garrisons dramatically more durable
- Aircraft players second — DVA's burst can eliminate incoming rally carries
- Missile players for anti-Aircraft garrison — if the attacker runs Aircraft, Missile reinforcements are ideal
Territory and Alliance Wars
Season 1 War Roles
Coordinated Attack Waves
In Season 1, coordinated attack waves become more effective:
- Scout the target — identify their squad types
- Send the counter-type first — Aircraft against Tanks, Missiles against Aircraft, Tanks against Missiles
- Follow up with neutral or same-type squads to finish weakened targets
- Stagger attacks by 10-15 seconds to prevent defensive rally stacking
Coordinating Alliance Events
Marshal's Guard (Season 1)
With stronger squads and Exclusive Weapons:
- Push difficulty higher — your alliance should be clearing levels 7-10 by mid-Season 1
- Diversify rally compositions — use the combat triangle to maximise damage against each tank
- Assign rally leaders by type — match your rally leader's type against the target for bonus damage
Alliance Duel
Season 1 Alliance Duel rewards are significantly better:
- Day 6 combat matters more — stronger squads mean combat outcomes are more decisive
- Type coordination on Day 6 — assign targets by type matchup, not randomly
- Days 4 and 5 remain high priority — save hero items and speedups as in pre-season
Sky Battlefront
With more diverse squads available:
- Assign airship roles based on squad type — different roles favour different squad compositions
- Coordinate type-matched attack waves
- Your Missile players are especially valuable for anti-Aircraft airship roles
Communication Upgrades for Season 1
Squad Type Channels
If your alliance uses Discord or LINE, create separate channels:
- #tank-players — Tank-specific strategy, gear help, rally coordination
- #aircraft-players — Aircraft builds, DVA optimisation, Murphy Exception discussion
- #missile-players — Missile strategy, counter-pick coordination, Tesla/Fiona builds
- #war-coordination — cross-type planning for Alliance Wars
Updated Roster Tracking
Track Exclusive Weapon levels alongside gold gear progress — weapons are a major power indicator in Season 1.
Common Season 1 Coordination Mistakes
- Everyone switches to Aircraft — your alliance loses Tank and Missile coverage
- No Missile players recruited — you have no answer to enemy Aircraft wings
- Ignoring Exclusive Weapon priorities — weapons provide massive power jumps that affect alliance-level coordination
- Not adapting rally compositions — still running pre-season Tank-only rallies against diverse opponents
- Poor type matching in wars — sending Tanks against Aircraft or Aircraft against Missiles wastes troops
- Not tracking secondary squads — multi-squad players are your most flexible assets
- Over-specialising — every member running only one squad type with no flexibility
Related Guides
- Pre-Season 1 Alliance Coordination — original coordination guide
- Season 1 Tank Squad Guide — Tank role in Season 1
- Season 1 Aircraft Squad Guide — the dominant meta
- Season 1 Missile Squad Guide — the essential counter-pick