Zombie Siege (Pre-Season 1)
Zombie Siege in Pre-Season
Zombie Siege follows the same 20-wave structure during pre-season, but your alliance is weaker, less coordinated, and more vulnerable. The key difference is that your margin for error is much smaller — wrong difficulty selection or poor reinforcement coordination can result in mass eliminations far earlier than in a developed alliance.
For the full event mechanics, see the Zombie Siege Guide.
In pre-season, pick a difficulty lower than you think you need. Clearing all 20 waves at a low difficulty gives better rewards than failing at wave 12 on a higher one. You can always increase difficulty next time once you know your alliance's real strength.
What Is Different in Pre-Season
Weaker Individual Defences
- Heroes are lower level with fewer skill upgrades
- Troops are lower tier with less HP and damage
- Gold gear is rare — most members have purple gear or below
- Defence formations are not optimised yet
Less Alliance Coordination
- Members may not understand the event mechanics
- Communication habits are still forming
- Reinforcement coordination may be disorganised
- Some members will forget to set their defence squad
Bigger Power Gaps
- The gap between your strongest and weakest members is often largest in pre-season
- Your top 5 players may survive easily while your bottom 15 get knocked out by wave 8 (each member gets 2 failed defences before elimination)
- This makes reinforcement strategy critical — without it, you lose most of your alliance early
Pre-Season Difficulty Selection
Rule of thumb: If more than 5 members get eliminated before wave 15, your difficulty is too high.
Pre-Season Reinforcement Strategy
Reinforcements are even more critical in pre-season because the power gaps between members are larger.
Before the Event
- Identify your weakest 5-10 members — these are the players who will need help
- Assign 2-3 strong players as reinforcement providers — they need to know who they are responsible for
- Brief weak members: "Set your defence squad. Accept all reinforcements. Stay online"
During the Event
Do not wait until a base is about to fall. In pre-season, weaker members can go from "fine" to "eliminated" in a single wave. Send reinforcements by wave 6-8 to the weakest members, not wave 12 when it is already too late.
Tank Players as Reinforcement Providers
In pre-season, most of your alliance runs Tank squads. This is actually an advantage for Zombie Siege:
- Tank squads are the best at garrison defence — they absorb the most damage
- Send your Tank heroes to reinforce weak members
- Even a mid-strength Tank garrison can keep a weak base alive through several extra waves
Pre-Season Preparation Checklist
Send this to your alliance before every Zombie Siege:
- Set your defence squad on your wall — your strongest formation assigned to base defence
- Recall ALL troops — gathering marches, rally troops, everything comes home
- Heal all wounded troops — maximum strength before wave 1
- Stop all other activities — no gathering, no rallies, no drone missions
- Stay online — if you can, be available for the full event
- If you are weak, ask for help now — do not wait until you are about to be eliminated
What to Do If You Are Eliminated
If your base falls during the event:
- Your reinforcement troops at other bases return to you — this frees up reinforcement capacity
- You cannot re-enter the event for that round
- Learn from it — what wave did you fall on? What could you do differently?
- Help your alliance from chat — call out who needs reinforcements, coordinate for those still fighting
Building Toward Later Seasons
Zombie Siege becomes easier as your alliance grows:
- Higher hero levels and skills mean better individual defence
- Better gear increases survivability substantially
- More squad diversity gives more reinforcement options
- Better coordination comes from practising the event repeatedly in pre-season
- Higher Alliance Gift levels provide passive bonuses that help everyone
The experience you gain now — coordinating reinforcements, choosing difficulty, communicating during the event — makes your alliance stronger for every future Zombie Siege.
Common Pre-Season Zombie Siege Mistakes
- Difficulty too high — the most common pre-season mistake. Start low and increase gradually
- Members forget to set defence squad — remind them every single time. This never stops being an issue
- No reinforcements sent — strong players survive solo while weak members get eliminated early
- Reinforcements sent too late — waiting until wave 12 to help someone struggling since wave 6
- Troops out on gathering marches — members lose because half their army is on a resource tile
- No advance notice — members log in to find the event already running and they are unprepared
- Strong players not helping — individual survival means less than alliance-wide wave completion
Related Guides
- Zombie Siege Guide — full event mechanics, wave details, and advanced strategy
- Tank Squad Guide — the strongest pre-season defence squad
- Alliance Squad Coordination — coordinating reinforcements across squad types