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Alliance Duel VS (Pre-Season 1)

Alliance Events · 2026-03-11

VS in Pre-Season 1

Alliance Duel VS runs the same 6-day structure during pre-season as it does in later seasons, but your alliance's ability to compete on each day is very different. Early-game alliances have fewer resources, weaker heroes, and less diverse squads — which changes where you should focus your effort.

For the full day-by-day breakdown, see the Alliance Duel VS Guide.

Pre-Season Reality

You will not win every day in pre-season, and that is fine. Focus on the days you can realistically compete on and accept losses on days where your opponent simply has more resources. Winning Days 5 and 6 is worth more than winning Days 1-3 combined.

What Is Different in Pre-Season

Limited Resources

  • Fewer speedups stockpiled — you have not had months of events building up reserves
  • Lower hero levels — fewer shards and EXP items available for Day 4
  • Smaller troop counts — training capacity is limited by barracks level and resources
  • Weaker squads for Day 6 combat — gold gear is rare or nonexistent

Fewer Active Members

  • Alliance may not be full yet — fewer participants means fewer total points
  • Some members may not understand VS mechanics — education is as important as strategy
  • Participation rates are lower when members are still learning the game

Squad Diversity Issues

  • Most pre-season alliances are heavily Tank-focused
  • Day 6 combat suffers if your alliance is one-dimensional
  • Enemy alliances with better type coverage will have an advantage in kill events

Pre-Season Day Priority

Not all days are equally contestable in pre-season. Focus your alliance's limited resources on the highest-value days:

DayPre-Season PriorityWhy
Day 1 (Radar)Low effortMost members can complete radar missions naturally. Requires no saved resources
Day 2 (Building)MediumEveryone is building constantly in pre-season anyway. Save your biggest upgrades for Tuesday
Day 3 (Research)MediumSimilar to building — research is always running. Save speedups and Valor Badges
Day 4 (Heroes)HighWorth 2 VP. Save all hero items throughout the week. Even small alliances can compete here
Day 5 (Mobilisation)HighestWorth 3 VP with 4x training multiplier. This is where discipline wins. Save every speedup for Friday
Day 6 (Combat)SituationalWorth 4 VP but requires strong squads. If your alliance is weak in combat, focus on Days 4 and 5 instead

Pre-Season Day 5 Strategy

Day 5 is your best opportunity to win in pre-season because it rewards discipline more than raw power:

  1. Save ALL speedups from Monday to Thursday — do not use a single training, building, or research speedup before Friday
  2. Stockpile resources for mass training — food, iron, and other training resources should be accumulated
  3. Use the waterfall training strategy — train at lowest tier, upgrade through barracks tiers for repeated points
  4. Coordinate alliance-wide — every member training simultaneously on Friday generates massive point totals
  5. The 4x training multiplier makes this the most efficient day — even small alliances can outscore larger ones if they are disciplined

Pre-Season Day 6 Considerations

Day 6 combat is harder to compete on in pre-season:

  • Most alliances are Tank-heavy — you may face an opponent with the same composition, making combat a slugfest
  • Gold gear is scarce — without gold gear advantage, individual fights are closer
  • Rally coordination matters more — organised rallies beat disorganised ones regardless of individual power
  • If significantly outmatched: shield up and accept the Day 6 loss. Focus on winning Days 4 and 5 to still win the overall duel (5 VP from Days 4+5 vs 4 VP from Day 6)
Know When to Shield

If your alliance is clearly outmatched on Day 6, shielding and conceding 4 VP is better than losing troops you cannot replace. Troop losses in pre-season hurt more because rebuilding takes longer without late-game training speeds. Fight smart, not proud.

Pre-Season Preparation Checklist

DayUSE TodaySAVE for Later
MondayRadar missions, gathering, Drone Skill Chip Chests, Drone Parts/DataAll speedups, hero items, shields, drone component chests → later days
TuesdayBiggest building upgrade, construction speedupsResearch spd → Wed, hero items → Thu, training/general spd → Fri, shields → Sat
WednesdayResearch speedups, Valor Badges, drone component chestsHero items → Thu, training/general spd → Fri, shields → Sat
ThursdayALL saved hero shards, EXP, medals, recruitment ticketsALL speedups → Fri, shields → Sat
FridayALL remaining speedups — mass train troops (4x multiplier)Shields, teleports → Sat
SaturdayEverything left — rallies if competitive, shield if outmatchedNothing — last day, use everything

Building VS Discipline Early

The habits you build in pre-season carry forward into later seasons where VS becomes more competitive and the rewards are larger:

  • Start saving resources by day now, even if your totals are small
  • Track which alliance members participate — active members earn trust for later advancement
  • Learn the Day 6 rally coordination — even if you lose, the practice is invaluable
  • Review results each week — identify patterns in where your alliance is strong and weak

Common Pre-Season VS Mistakes

  1. Using speedups every day instead of saving — pre-season players are impatient. Discipline starts now
  2. Ignoring VS because "we are too weak" — even partial participation earns rewards and builds habits
  3. Over-investing in Day 6 combat when outmatched — losing troops you cannot replace hurts more than losing 4 VP
  4. Not educating newer members — many pre-season players do not know what VS is. Explain the basics in alliance chat
  5. Treating all days equally — Days 5 and 6 are worth 7 of 12 VP. Plan accordingly

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