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Zombie Siege Guide

Alliance Events · 2026-03-11

What Is Zombie Siege?

Zombie Siege is a large-scale alliance defence event where your alliance must survive 20 escalating waves of zombie attacks. Every member's base is targeted by progressively stronger zombies. The more waves your alliance survives collectively, the better the rewards for everyone.

Alliance Event, Not Solo

Zombie Siege rewards alliance-wide survival, not individual performance. Keeping weaker members alive through reinforcements earns more total rewards than one strong player surviving alone. Think team, not self.

How It Works

Event Structure

  • R4 or R5 officers select the difficulty level to start the event
  • Zombies attack in 20 waves of increasing strength, each wave lasting approximately 30 seconds
  • Every alliance member's base is attacked simultaneously
  • Each member gets 2 failed defences before being knocked out entirely — your base must be breached twice before elimination
  • At higher difficulties (level 3+), multiple zombie groups attack simultaneously per wave
  • From Difficulty 7, special Zombie Strikers may appear on waves 4, 8, 12, 16, and 20 — defeating them grants extra rewards
  • Shields do not work — zombie attacks bypass shields entirely. Do not waste resources activating them
  • The event rewards are based on how many waves your alliance clears collectively

Wave Progression

WavesDifficultyWhat to Expect
Waves 1-5LowBasic zombies in high numbers but low individual threat. Most players survive easily
Waves 6-10MediumElite zombies appear with increased damage. Weaker players start struggling
Waves 11-15HighBoss zombies with extreme threat. Reinforcements become critical for mid-tier players
Waves 16-20ExtremeMaximum difficulty. Only well-geared players or reinforced bases survive without losses

Wave Strength by Difficulty

The table below shows approximate zombie power per group at key wave milestones. Use this to judge whether your wall defence can survive each wave at your chosen difficulty.

DifficultyWave 5 (per group)Wave 10 (per group)
Level 1 (×1 group)~1.2M~2.5M
Level 2 (×2 groups)~1.7M~3.5M
Level 3 (×2 groups)~2.2M~4.5M
Level 4 (×3 groups)~3.0M~6.0M
Level 5 (×3 groups)~3.5M~7.5M
Level 6 (×3 groups)~3.5M~7.5M
Level 7+ (×3 groups)~5.5M~11.0M
DifficultyWave 15 (per group)Wave 20 (per group)
Level 1 (×1 group)~3.5M~4.5M
Level 2 (×2 groups)~5.0M~6.7M
Level 3 (×2 groups)~6.5M~8.5M
Level 4 (×3 groups)~9.0M~11.5M
Level 5 (×3 groups)~11.0M~14.0M
Level 6 (×3 groups)~11.0M~14.0M
Level 7+ (×3 groups)~16.0M~21.4M
Reading the Wave Strength Table

Multiply per-group power by the number of groups to get total zombie power hitting your wall each wave. For example, at Difficulty Level 4 on Wave 15, three groups of ~9.0M each means ~27M total zombie power attacking your base. Your wall defence — your own troops plus any reinforcements — must be strong enough to withstand that combined assault. If your wall power is well below the total incoming power for the wave, you need reinforcements or a lower difficulty.

Pre-Event Preparation

Individual Preparation

  1. Set your defence squad — this is the most important step. Many players forget to assign a defence squad and their base falls on wave 1
  2. Recall all troops — all marches, gathering parties, and deployed squads must be back in your base before the event starts. At minimum, your strongest formation must be home
  3. Select your strongest formation on your wall — make sure your best heroes and troops are assigned to base defence
  4. Heal all wounded troops — you want maximum strength going into wave 1
  5. Stop all other activities — do not send out gathering marches, rallies, drone missions, or any other deployments during the event

Alliance Coordination

  1. Announce the start time — give members at least 30 minutes notice so they can prepare
  2. Identify weak members — know who will need reinforcements before the event starts
  3. Assign reinforcement duties — stronger players should know which weaker members they are responsible for reinforcing
  4. Set up communication — have alliance chat or an external channel ready for real-time coordination
Defence Squad Reminder

Before every Zombie Siege, remind your alliance to set their defence squad. This is the number one cause of early eliminations. A simple reminder in alliance chat saves members from losing out on the entire event.

During the Event

For All Players

  • Stay online for the duration of the event if possible
  • Monitor your base health — if your defences are struggling, call for reinforcements in chat
  • Do not start other activities — no gathering, no rallies, no drone missions until the event ends
  • Heal troops between waves — use the gaps between waves to heal wounded troops

For Strong Players

  • Do not reinforce too early — early reinforcements can steal personal points from the player being reinforced. Let members defend on their own through the first waves
  • Reinforce from wave 10 onwards — once weaker members start struggling, send troops to garrison their bases
  • If you are knocked out, reinforce immediately — once your base is breached twice, send all remaining formations to support others
  • Prioritise reinforcing the weakest — a strong player surviving alone earns less for the alliance than keeping three weaker members alive through reinforcements
  • Communicate who you are reinforcing — avoid doubling up on the same base while leaving others unprotected

For Weaker Players

  • Ask for help early — do not wait until your base is about to fall. Request reinforcements before you need them
  • Accept all incoming reinforcements — do not accidentally reject garrison requests
  • Focus entirely on defence — no offensive actions, just survive

Rewards

Zombie Siege rewards are based on collective alliance performance:

Reward TypeDetails
Wave completionRewards increase with each wave cleared. Clearing all 20 waves gives the maximum payout
Individual survivalMembers who survive more waves earn more individual rewards
Zombie TokensSpecial event currency for exclusive purchases in the Zombie Siege shop
WrenchesConstruction parts (Wrenches) — useful for Marshal's Guard Drill Field donations. Schedule Zombie Siege on Mondays to use Wrenches before Alliance Duel
Standard rewardsDiamonds, hero EXP, drone parts, resources, and speedups

Alliance rewards are sent on Wednesday after reset. Personal rewards arrive by mail after the event ends.

Difficulty Selection

R4 and R5 officers choose the difficulty level (1-7+). Each level has a minimum HQ requirement and dramatically different zombie power:

DifficultyMin HQWave 20 Power
Level 1HQ 18~4.5M
Level 2HQ 20~6.7M (x2 groups)
Level 3HQ 22~8.5M (x2 groups)
Level 4HQ 24~11.5M (x3 groups)
Level 5HQ 26~14M (x3 groups)
Level 6HQ 28~14M (x3 groups)
Level 7+HQ 29+~21.4M+ (x3 groups)

Levels above 9 unlock gradually as your Warzone matures. Pick wisely:

  • Too easy: Your alliance clears all 20 waves but rewards are minimal
  • Too hard: Members get eliminated early and the alliance fails to clear later waves, missing out on the best rewards
  • Just right: Your alliance clears all 20 waves with some challenge in the later stages. This maximises total rewards

Start conservatively if you are unsure of your alliance's collective strength. It is better to clear all 20 waves at a lower difficulty than to fail at wave 15 on a higher one.

To unlock higher difficulty levels, your alliance must collect Radar Clue points between sieges by completing radar tasks — defeating Doom Legion members, zombie kills, ally assists, gathering, and digging.

Strategy Tips

  1. Funnel defence resources to survival — the only thing that matters is keeping bases alive through 20 waves
  2. Reinforce early, not late — waiting until a base is about to fall often means it is too late. Send reinforcements before wave 10
  3. Coordinate reinforcement targets — avoid 5 strong players all reinforcing the same weak base while others go unprotected
  4. Track eliminations — if a member is eliminated, their reinforcement troops return. Redirect those troops to someone else still fighting
  5. Use the right hero composition for defence — tank heroes in front, damage dealers in back. Defence is about durability first
  6. Do not panic on tough waves — later waves are supposed to be hard. Losing some troops is normal. Focus on keeping bases standing

Common Zombie Siege Mistakes

  1. Not setting a defence squad — base falls on wave 1. Embarrassing and entirely preventable
  2. Troops deployed elsewhere — gathering marches or rally troops away from base mean weaker defence
  3. No reinforcements for weak members — strong players surviving solo while weak members fall early reduces total alliance rewards
  4. Starting other activities during the event — rallies, gathering, and drone missions pull troops away from defence
  5. Choosing too high a difficulty — alliance gets eliminated on wave 12 and misses waves 13-20 rewards
  6. No communication — members do not know when the event starts, do not set their defence, or do not ask for help
  7. Shields active — shields are disabled during the event. Activating them beforehand wastes resources

Alliance Leadership Checklist

  1. 1 hour before: Announce the start time and difficulty level in alliance chat
  2. 30 minutes before: Remind all members to set defence squads, recall troops, and stop other activities
  3. At start: Confirm the event is running and remind members to stay online
  4. Wave 5: Check in — is everyone surviving? Identify anyone struggling early
  5. Wave 10: Deploy reinforcements to weak members. This is where eliminations start
  6. Wave 15+: Focus all available reinforcements on keeping as many members alive as possible
  7. Post-event: Review results, identify what worked and what to improve next time

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