Capital Conquest Guide
What Is Capitol Conquest?
Capitol Conquest is the ultimate alliance event in Last War. Alliances battle to capture the Capitol at the centre of the map, and the winning alliance earns the right to appoint a President for the entire server. The President then assigns Ministry positions that grant powerful buffs to all players — see the Presidential Buffs Guide for full details on those rewards.
Capitol Conquest determines who controls the server's most powerful buffs. Even if you are not in the winning alliance, your server's President affects your gameplay through server-wide bonuses and Ministry queue access. Every player on the server has a stake in this event.
How City Capture Works
Before you can challenge the Capitol, your alliance must capture cities across the map. Cities range from Level 1 to Level 6, with the Capitol sitting at the centre as the final objective.
City Progression Rules
- Alliances with no cities can declare war on any Level 1 city
- Once you hold a city, you can only target adjacent cities — no skipping levels
- Only R4 and R5 officers can declare war
- Each alliance can make up to 3 war declarations per day
- War declarations expire after 12 hours if the city is not captured
- Alliances can hold a maximum of 6 cities simultaneously (the Capitol does not count against this limit)
- To capture a new city when at the limit, you must release an existing one first
Capturing a City
- R4/R5 declares war on the target city
- Alliance members attack the city garrison (NPC defenders)
- Reduce the city's durability to zero by defeating its defenders
- Higher-level cities have stronger garrisons and more durability — expect tougher fights at Levels 4-6
- Once captured, the city provides ongoing resource bonuses to the controlling alliance
First-Capture Rewards
The first time a city is captured on the server, all participants receive individual damage-based rewards and every alliance member receives first-capture alliance rewards. These are one-time bonuses — subsequent captures of the same city do not repeat them.
The Contaminated Land (The Mud)
The area surrounding the Capitol is covered in Contaminated Land — commonly called "the mud" by players. This is the most dangerous and strategically important zone on the map.
Inside the contaminated zone, normal rules do not apply. Shields are disabled, radar is offline, and march speeds are drastically reduced. Once your troops enter the mud, they are fully committed — there is no safe retreat. Plan before you march.
What the Mud Does
The contaminated zone applies several critical restrictions to all players inside it:
Why the Mud Matters Strategically
- Pre-positioning is critical — because march speeds are reduced, you must move your base or troops into position before the event starts. Last-minute marches will arrive too late
- No shield means full exposure — weaker players who enter the mud can be farmed by stronger opponents. Only enter if you can defend yourself or are coordinated with your alliance
- Commitment is total — once inside, retreating is slow and dangerous. You are a target the entire time
- Honor Points come from the mud — the best rewards require fighting inside the contaminated zone, so avoiding it entirely means missing the best loot
Capitol Conquest Event
Qualification
Only alliances that control a Level 6 city are eligible to contest the Capitol. Your alliance must also hold territory that is directly connected to the Capitol via captured cities.
Victory Conditions
The alliance that achieves one of these wins:
- First to accumulate 4 hours of total occupation time on the Capitol
- If no alliance reaches 4 hours before the event ends, the alliance with the longest total occupation time wins
Occupation time accumulates while your alliance holds the Capitol — it does not need to be continuous. You can lose control, retake it, and continue building time.
Key Buildings
Always capture the cannons before pushing the Capitol. Holding cannons accelerates your occupation progress and damages the enemy garrison. Rushing the Capitol without cannon support is significantly harder and wastes troops.
Rally and Combat Strategy
Rally Mechanics
Capitol Conquest revolves around coordinated rallies. Here is how top alliances approach the fight:
Wave Attack Strategy (Burn Squads)
- Smaller alliances or designated "burn squads" launch softening attacks 2-3 minutes before the main rally
- These initial waves deplete 40-50% of the garrison troops
- The main rally then hits a weakened defence, reducing losses for your strongest players
Double Rally Technique
- Coordinate two rallies 10-15 seconds apart
- The first rally absorbs the full garrison defence
- The second rally hits when the garrison is depleted, maximising damage and capture success
Alliance Roles by Power Level
Honor Points
Honor Points are earned by fighting inside the contaminated zone. They are one of the most valuable rewards from Capitol Conquest.
How to Earn Honor Points
- Attacking enemy troops in the contaminated zone (highest value)
- Defending buildings — Capitol or cannons
- Inflicting casualties on enemy units
- Sustaining casualties — even losing troops generates some points
Honor Point Reward Thresholds
You do not need to win Capitol Conquest to earn Honor Points. Any fighting inside the contaminated zone earns points. Even if your alliance loses, you still collect individual rewards based on your personal Honor Point total.
Troop Management
Pre-Battle Preparation
- Fill your drill grounds with instant-replacement troops — when troops die in battle, you can immediately replenish from the drill ground
- Queue training in your barracks but do not collect the finished troops yet — save them for mid-battle replenishment
- Heal all wounded troops before the event starts — enter at full strength
- Recall all marches — every troop should be home or pre-positioned in the mud
During Battle
- Batch heal through alliance help — this reduces healing time from hours to seconds, enabling continuous reinforcement cycles
- Rotate healing and reinforcing — heal a batch, send them back out, heal the next batch
- Do not send troops piecemeal — coordinate with your alliance to send reinforcement waves together for maximum impact
Event Timeline
Common Mistakes
- Entering the mud without coordination — solo players in the contaminated zone get picked off quickly. Always move with your alliance
- Ignoring the cannons — rushing the Capitol without cannon support wastes troops and slows your occupation progress
- Late positioning — arriving after the event starts means your troops crawl through the mud at reduced speed while everyone else is already fighting
- Not filling drill grounds — without replacement troops queued, your losses cannot be replenished mid-battle
- Weak players entering the mud unprepared — if you cannot defend your base, you become a free Honor Point farm for the enemy. Stay outside unless coordinated
- No server-wide coordination — Capitol Conquest often requires multiple alliances working together. A single alliance rarely has enough power alone. Use Discord, Line, or in-game chat to coordinate across alliances
- Forgetting to heal between waves — batch healing through alliance help is fast. Not doing it means sending weakened troops back into the fight
Server Coordination Tips
Capitol Conquest is not just an alliance event — it often requires server-wide coalitions:
- Agree on timing — all allied alliances must synchronise their rallies and movements
- Assign roles clearly — which alliances garrison, which assault cannons, which run burn squads
- Designate communication channels — Discord or Line groups for real-time coordination across alliances
- Share intelligence — report enemy troop movements, rally timers, and building status in real time
- Plan for the long fight — 4 hours is a marathon, not a sprint. Rotate players in shifts if needed
Rewards
Capitol Conquest provides four tiers of rewards:
The most valuable individual rewards are Legendary Recruitment Tickets and Honor Points — both are difficult to obtain outside of this event.
Related Guides
- Presidential Buffs Guide — what happens after Capitol Conquest: Ministry positions, buffs, and how to use them
- Alliance Guide — alliance coordination and leadership
- Squad Building Fundamentals — building squads strong enough for Capitol fights
- Resource Management — managing resources for troop production and healing