Back to General Guides

Capital Conquest Guide

Alliance Events · 2026-03-20

What Is Capitol Conquest?

Capitol Conquest is the ultimate alliance event in Last War. Alliances battle to capture the Capitol at the centre of the map, and the winning alliance earns the right to appoint a President for the entire server. The President then assigns Ministry positions that grant powerful buffs to all players — see the Presidential Buffs Guide for full details on those rewards.

Why It Matters

Capitol Conquest determines who controls the server's most powerful buffs. Even if you are not in the winning alliance, your server's President affects your gameplay through server-wide bonuses and Ministry queue access. Every player on the server has a stake in this event.

How City Capture Works

Before you can challenge the Capitol, your alliance must capture cities across the map. Cities range from Level 1 to Level 6, with the Capitol sitting at the centre as the final objective.

City Progression Rules

  • Alliances with no cities can declare war on any Level 1 city
  • Once you hold a city, you can only target adjacent cities — no skipping levels
  • Only R4 and R5 officers can declare war
  • Each alliance can make up to 3 war declarations per day
  • War declarations expire after 12 hours if the city is not captured
  • Alliances can hold a maximum of 6 cities simultaneously (the Capitol does not count against this limit)
  • To capture a new city when at the limit, you must release an existing one first

Capturing a City

  1. R4/R5 declares war on the target city
  2. Alliance members attack the city garrison (NPC defenders)
  3. Reduce the city's durability to zero by defeating its defenders
  4. Higher-level cities have stronger garrisons and more durability — expect tougher fights at Levels 4-6
  5. Once captured, the city provides ongoing resource bonuses to the controlling alliance
City LevelGarrison StrengthBonus Type
Level 1Low — most alliances clear easilyFood / Iron bonus
Level 2Low-MediumFood / Iron bonus
Level 3MediumResource + Construction bonus
Level 4High — coordinated rallies neededResource + Research bonus
Level 5Very HighResource + Training bonus
Level 6Extreme — only top alliancesFull bonus suite

First-Capture Rewards

The first time a city is captured on the server, all participants receive individual damage-based rewards and every alliance member receives first-capture alliance rewards. These are one-time bonuses — subsequent captures of the same city do not repeat them.

The Contaminated Land (The Mud)

The area surrounding the Capitol is covered in Contaminated Land — commonly called "the mud" by players. This is the most dangerous and strategically important zone on the map.

The Mud Changes Everything

Inside the contaminated zone, normal rules do not apply. Shields are disabled, radar is offline, and march speeds are drastically reduced. Once your troops enter the mud, they are fully committed — there is no safe retreat. Plan before you march.

What the Mud Does

The contaminated zone applies several critical restrictions to all players inside it:

MechanicEffect in the Mud
ShieldsCompletely disabled — you cannot activate or maintain a shield
RadarDisabled — no scouting or reconnaissance
March SpeedDrastically reduced — troops move much slower
World ExplorationDisabled — no gathering, monster hunting, or exploration
Base VulnerabilityYour base can be attacked by any player at any time

Why the Mud Matters Strategically

  • Pre-positioning is critical — because march speeds are reduced, you must move your base or troops into position before the event starts. Last-minute marches will arrive too late
  • No shield means full exposure — weaker players who enter the mud can be farmed by stronger opponents. Only enter if you can defend yourself or are coordinated with your alliance
  • Commitment is total — once inside, retreating is slow and dangerous. You are a target the entire time
  • Honor Points come from the mud — the best rewards require fighting inside the contaminated zone, so avoiding it entirely means missing the best loot

Capitol Conquest Event

Qualification

Only alliances that control a Level 6 city are eligible to contest the Capitol. Your alliance must also hold territory that is directly connected to the Capitol via captured cities.

Victory Conditions

The alliance that achieves one of these wins:

  1. First to accumulate 4 hours of total occupation time on the Capitol
  2. If no alliance reaches 4 hours before the event ends, the alliance with the longest total occupation time wins

Occupation time accumulates while your alliance holds the Capitol — it does not need to be continuous. You can lose control, retake it, and continue building time.

Key Buildings

BuildingPurpose
Capitol (Centre)Primary objective — occupy this to accumulate conquest time. Multiple alliances can reinforce simultaneously
Cannons (4 positions)Once captured, they automatically fire at the enemy Capitol and accelerate conquest speed. Capture these before assaulting the Capitol
Cannons First

Always capture the cannons before pushing the Capitol. Holding cannons accelerates your occupation progress and damages the enemy garrison. Rushing the Capitol without cannon support is significantly harder and wastes troops.

Rally and Combat Strategy

Rally Mechanics

Capitol Conquest revolves around coordinated rallies. Here is how top alliances approach the fight:

Wave Attack Strategy (Burn Squads)

  1. Smaller alliances or designated "burn squads" launch softening attacks 2-3 minutes before the main rally
  2. These initial waves deplete 40-50% of the garrison troops
  3. The main rally then hits a weakened defence, reducing losses for your strongest players

Double Rally Technique

  • Coordinate two rallies 10-15 seconds apart
  • The first rally absorbs the full garrison defence
  • The second rally hits when the garrison is depleted, maximising damage and capture success

Alliance Roles by Power Level

Power LevelRole
Top-tier alliancesCapitol garrison defence and cannon holding — your strongest troops belong here
Mid-tier alliancesRally support and cannon assaults — join rallies and help flip key buildings
Smaller alliancesBurn squad softening — launch first-wave attacks to weaken garrisons before main rallies
All playersHealing rotation, reinforcement waves, and intelligence reporting in chat

Honor Points

Honor Points are earned by fighting inside the contaminated zone. They are one of the most valuable rewards from Capitol Conquest.

How to Earn Honor Points

  • Attacking enemy troops in the contaminated zone (highest value)
  • Defending buildings — Capitol or cannons
  • Inflicting casualties on enemy units
  • Sustaining casualties — even losing troops generates some points

Honor Point Reward Thresholds

Honor PointsRewards
10,000Training / Healing speedups, 2K bonus Honor Points
20,000Resource chests, additional speedups
50,000+Winning streak rewards unlock at this threshold
100,000+Maximum tier — Legendary Tickets, diamonds, premium rewards
Points for Everyone

You do not need to win Capitol Conquest to earn Honor Points. Any fighting inside the contaminated zone earns points. Even if your alliance loses, you still collect individual rewards based on your personal Honor Point total.

Troop Management

Pre-Battle Preparation

  1. Fill your drill grounds with instant-replacement troops — when troops die in battle, you can immediately replenish from the drill ground
  2. Queue training in your barracks but do not collect the finished troops yet — save them for mid-battle replenishment
  3. Heal all wounded troops before the event starts — enter at full strength
  4. Recall all marches — every troop should be home or pre-positioned in the mud

During Battle

  • Batch heal through alliance help — this reduces healing time from hours to seconds, enabling continuous reinforcement cycles
  • Rotate healing and reinforcing — heal a batch, send them back out, heal the next batch
  • Do not send troops piecemeal — coordinate with your alliance to send reinforcement waves together for maximum impact

Event Timeline

DayActivity
Monday - FridayEarn invasion points through daily activities and combat
Thursday - FridayPre-position bases and troops near the Capitol (critical for reduced march speeds in the mud)
SaturdayMain Capitol War — the 4-hour battle for occupation
SundayRecovery, healing, and preparation for the next round

Common Mistakes

  1. Entering the mud without coordination — solo players in the contaminated zone get picked off quickly. Always move with your alliance
  2. Ignoring the cannons — rushing the Capitol without cannon support wastes troops and slows your occupation progress
  3. Late positioning — arriving after the event starts means your troops crawl through the mud at reduced speed while everyone else is already fighting
  4. Not filling drill grounds — without replacement troops queued, your losses cannot be replenished mid-battle
  5. Weak players entering the mud unprepared — if you cannot defend your base, you become a free Honor Point farm for the enemy. Stay outside unless coordinated
  6. No server-wide coordination — Capitol Conquest often requires multiple alliances working together. A single alliance rarely has enough power alone. Use Discord, Line, or in-game chat to coordinate across alliances
  7. Forgetting to heal between waves — batch healing through alliance help is fast. Not doing it means sending weakened troops back into the fight

Server Coordination Tips

Capitol Conquest is not just an alliance event — it often requires server-wide coalitions:

  • Agree on timing — all allied alliances must synchronise their rallies and movements
  • Assign roles clearly — which alliances garrison, which assault cannons, which run burn squads
  • Designate communication channels — Discord or Line groups for real-time coordination across alliances
  • Share intelligence — report enemy troop movements, rally timers, and building status in real time
  • Plan for the long fight — 4 hours is a marathon, not a sprint. Rotate players in shifts if needed

Rewards

Capitol Conquest provides four tiers of rewards:

RewardDetails
President's AwardMaximum rewards for the winning alliance — diamonds, Legendary Recruitment Tickets, resource chests
Honor Point rewardsIndividual rewards based on your personal Honor Point total — available to all participants regardless of outcome
City capture rewardsFirst-capture bonuses for newly conquered cities on the path to the Capitol
Presidential appointmentsThe winning alliance appoints the President, who assigns Ministry buffs to the entire server

The most valuable individual rewards are Legendary Recruitment Tickets and Honor Points — both are difficult to obtain outside of this event.

Related Guides