Alliance Strategy Guide
Why Your Alliance Is Everything
Your alliance is the single most important decision in Last War: Survival after your squad. A solo player will always lose to an alliance player of equal investment. A good alliance provides:
- Build and research help — every help tap reduces your timers
- Reinforcements — alliance members can garrison your base for defence
- Rally attacks — take on targets too strong for one player
- Event rewards — alliance events give resources, speedups, and gear materials
- Protection — strength in numbers deters attackers
- Knowledge sharing — experienced players help newer ones avoid costly mistakes
An organised alliance of 30 active players will consistently beat a disorganised alliance of 50. Activity, coordination, and communication matter more than raw numbers.
Choosing an Alliance
What to Look For
- Activity — check the member list. Are people online daily? An alliance of 50 where only 10 are active is worse than an alliance of 20 where all 20 play daily
- Similar timezone — you need to be online at the same time for events, rallies, and coordination
- Clear leadership — good alliances have rules, expectations, and organised leaders
- Hive location — members should be grouped together on the map, not scattered
- Growth trajectory — is the alliance gaining or losing active members?
Red Flags
- No one talks in alliance chat
- Leaders are inactive for days at a time
- No alliance events being run
- Members are scattered across the map
- No rules or expectations communicated
- High turnover — members constantly joining and leaving
- Leadership hoards resources or gear materials
When to Leave an Alliance
Sometimes your current alliance is holding you back. Consider moving if:
- Activity drops below 50% of members online daily
- Leadership has gone inactive with no replacement plan
- The alliance cannot fill rallies or participate in wars
- You have significantly outgrown the alliance's power level
- There is no plan for SvS or competitive events
Before leaving: communicate with leadership. Sometimes alliances go through rough patches and recover. But if the problems are structural, it is better to move than to stagnate.
Alliance Roles and Hierarchy
The R-System
What Makes a Good R5
The alliance leader sets the tone for everything. A good R5:
- Is online daily and visibly active
- Communicates the alliance's goals and expectations clearly
- Delegates responsibilities to trusted R4s rather than doing everything alone
- Makes decisions about diplomacy, wars, and strategy — does not avoid hard choices
- Plans ahead for SvS, migration, and long-term growth
- Removes inactive or toxic members to keep the alliance healthy
What Makes a Good R4
R4 officers are the operational backbone. An alliance can have up to 6 R4s, and each should have a designated role:
Not every alliance needs all four roles filled — smaller alliances can have one R4 wearing multiple hats. But as the alliance grows, specialisation becomes critical.
Aim for at least one active R4 per major timezone your alliance covers. If your alliance has players in both US and EU timezones, you need R4s who are active during both windows. An alliance with no leadership online is vulnerable.
Alliance Contributions
Help Button
Every time an alliance member starts a build or research, a help request appears. Tap it. It costs you nothing and reduces their timer.
Make this a habit. Open the game, tap all help requests, then do your own tasks.
Alliance Research (Technology)
Alliance research unlocks buffs that benefit every member. This is one of the most impactful long-term investments your alliance makes.
Research Donation Strategy
- Complete all 30 gold donations daily to the recommended technology (20% bonus contribution)
- Do not let your donation counter sit at 30/30 — log in every 10 hours to clear it
- Donations earn Alliance Contribution Points for the Alliance Store
- If no research is flagged, donate to the highest-tier available combat research
- Do not donate randomly — coordinate with leadership on priorities
Individual Tech Centre Priority
Your own Tech Centre research matters too. Prioritise in this order:
- Badge-free techs first — give +10-30% build/research speed, cost only common resources
- Construction Speed I-V before Food Production I-V
- Save badges for late-game: Alliance Duel, Special Forces, T10 troop unlocks
- Do not rush combat research — economic foundation first
Alliance Store
The Alliance Store resets weekly (Monday). Spend your contribution points in this priority:
Alliance Gifts
When alliance members make purchases, alliance gifts are generated for everyone. Always collect these — they contain speedups, resources, and sometimes gear materials.
The Hive
Why the Hive Is Non-Negotiable
Your alliance must have a hive — a concentrated area on the map where all members are based. Being in the hive means:
- Faster reinforcements — march time to help allies is seconds, not minutes
- Safety in numbers — attackers think twice when they see 30 bases clustered together
- Territory control — concentrated flags create a buffer zone
- Rally efficiency — short march times mean rallies fill faster and launch sooner
If you are not in the hive, you are not protected. Scattered members get picked off by enemies who know you cannot reinforce in time. Moving to the hive is the first thing a new member should do.
Hive Location Selection
The R5 and R4s should choose a hive location based on:
- Proximity to resource tiles — members need easy access to gathering
- Distance from aggressive alliances — avoid setting up next to the server's strongest hostile alliance
- Space for growth — the hive needs room for 40-50 bases plus expansion
- Strategic position — consider proximity to alliance buildings, fortresses, and event locations
Hive Rules
Establish clear hive rules for all members:
- All members must relocate to the hive within 48 hours of joining
- No base should be more than 2 teleport jumps from the hive centre
- Use Random Relocators for non-hive activities, then return — never leave your base outside the hive overnight
- Members who refuse to relocate should be warned, then removed
Hive Defence
When the hive is attacked:
- All online members shield or reinforce — no exceptions
- Rally the attacker — coordinate through alliance or external chat
- Do not fight solo — individual bases lose to coordinated attackers
- If overwhelmed, shield and wait — losing troops is worse than burning shields
Diplomacy and NAPs
Non-Aggression Pacts (NAPs)
A NAP is an agreement between two alliances not to attack each other. NAPs are the foundation of server diplomacy.
Common NAP Structures
When to NAP
- With alliances of similar or greater power — fighting them wastes resources
- With alliances that share your timezone — you will clash constantly otherwise
- With alliances that control territory near your hive — border disputes are expensive
- Before SvS — the entire server should NAP internally to focus on the external enemy
NAP Terms
A good NAP should include:
NAP Enforcement
- Communicate the NAP to all members immediately — members who do not know about a NAP will break it
- Mark NAP alliances on your roster so members can identify them
- If a member breaks the NAP, address it immediately — apologise to the other alliance and discipline the member
- If the other alliance breaks the NAP, escalate through the agreed communication channel first — give them a chance to correct it before retaliating
Alliance Families
Many servers have alliance families — a main alliance (e.g., ABC) with sub-alliances (ABC2, ABC3). This structure allows:
- Overflow for members when the main alliance is full (50 cap)
- Training ground for newer players who can graduate to the main alliance
- Specialised roles — some sub-alliances focus on farming, others on development
Managing Alliance Families
- The main alliance should have the strongest, most active players
- Sub-alliances should have their own R5 and R4s who coordinate with the main alliance leadership
- Promotion criteria from sub to main should be clear — activity, power level, event participation
- All family alliances share the same NAPs and diplomacy — an attack on one is an attack on all
Alliance Events
Most events cycle through the week. Key ones:
Participate in every event, even if you can only contribute a little. Partial participation still earns rewards.
Arms Race Strategy
The Arms Race has themed days where certain activities give bonus points. Planning around these days is one of the biggest advantages an organised alliance has.
Do NOT use speedups or start major upgrades on non-event days. Every speedup used outside of Arms Race is points you cannot score during the event. This discipline separates organised alliances from casual ones.
Alliance Boss
Alliance boss fights require coordination:
- All members should attack the boss — even low-power members contribute
- Coordinate timing — attacking together maximises damage before the boss resets
- Use your best squad — this is PvE content, bring your strongest formation
- Track damage rankings — top contributors should receive recognition
Kill Events (KE)
Kill events are dangerous for unprepared players:
- If your alliance is fighting: coordinate targets, rally enemies, and hunt gatherers
- If your alliance is defending: shield up or send troops to hide on resource tiles
- Never leave troops in your base during KE without a shield — you will lose them
- Hospitals fill up fast — keep hospital capacity available
Server vs. Server (SvS)
SvS is the most important competitive event in the game. Your entire server fights against another server.
Preparation
During SvS
- Follow the server's designated leadership — one alliance usually leads strategy
- Rally enemy players — coordinate through server chat or external apps
- Do not solo attack — individual attacks waste troops against organised defenders
- Shield when offline — every unshielded base is a target
- Points matter — track what gives points and focus on high-value activities
SvS Point Maximisation
- Kill events during SvS give massive point bonuses
- Capturing enemy alliance buildings scores for the whole server
- Coordinate resource gathering on the enemy server if possible
- Defence counts too — denying the enemy kills is as important as getting your own
Migration Strategy
Migration allows you to move to a new server. This is a major decision.
When to Migrate
- Your current server is dead — not enough active players for events
- Your alliance is locked out of competitive play by a dominant coalition
- You want to join friends on another server
- The server power gap is too large — top alliances are unreachable
Transfer Surge (Server Migration)
Transfer Surge opens at the end of each competitive season (first available after Season 2). Key facts:
How to Migrate Successfully
- Research the target server — join their Discord or chat before migrating. Understand the politics
- Contact the target server's leadership — introduce yourself and your alliance. The server President must approve your application
- Coordinate with your alliance — migrate as a group, not individually. A single player on a new server is vulnerable
- Accumulate Transfer Tickets early — 50 tickets takes time to collect. Start buying from the Alliance Store well in advance
- Time your migration — Transfer Surge only opens at season ends. Plan around this window
Migration Mistakes
- Migrating solo into a server where you know no one
- Not researching server politics — you might land in the middle of a war
- Migrating without resources — you arrive weak and become a target
- Burning bridges on your old server — you might want to come back
Alliance Territory
Territory Expansion Rules
Alliance territory is captured through Military Strongholds and Cities. Key rules:
Plan your territory expansion as a connected path from your hive outward. Losing a stronghold in the middle of your chain disconnects everything beyond it.
Rally Strategy
Rallies are the core of alliance combat. A well-coordinated rally destroys targets that no individual player could.
Rally Leader Selection
The rally leader's hero and research bonuses apply to the entire rally. Choose your rally leader carefully:
Rally Filling
- Fill rallies quickly — the faster a rally fills, the less time the target has to react
- Send your best troops — do not fill with low-tier units
- Match the combat triangle — if targeting a Tank player, Aircraft joins should be prioritised
- Communicate — announce rallies in chat so members can join immediately
Rally Timing
- Rally during enemy off-hours — targets who are offline cannot shield or dodge
- Coordinate multiple rallies simultaneously — overwhelms enemy reinforcements
- Wait for full capacity — a 75% filled rally might fail where a full one succeeds
- Cancel bad rallies — if the target shields or relocates, cancel rather than wasting troops
Scouting Before Rallying
Always scout a target before rallying:
- Check their squad type — match the combat triangle
- Check their power level — is the rally strong enough to win?
- Check if they are online — online targets can shield or dodge
- Check their garrison — are reinforcements already there?
- Check their gear — gold gear targets require stronger rallies
Communication
In-Game Chat
Use alliance chat for:
- Calling for help when attacked
- Coordinating rally targets
- Sharing intelligence about enemy movements
- Quick questions and answers
External Chat (Discord, WhatsApp, etc.)
For serious alliances, an external chat app is essential:
- Game chat is limited and messages get lost
- External chat allows sharing screenshots, links, and detailed strategy
- Voice chat for live coordination during wars
- Separate channels for different topics
Recommended Discord Structure
Growing in Your Alliance
Earning Trust
- Be active and helpful every day
- Participate in events consistently
- Follow alliance rules without being reminded
- Communicate when you will be away
- Share intelligence and strategy
- Help newer members learn
Path to R4
If you want to become an officer:
- Be consistently active — leadership notices who shows up every day
- Lead by example — fill rallies, participate in events, help others
- Show initiative — identify problems and suggest solutions
- Be available — cover time periods when other R4s are offline
- Communicate well — R4s need to relay information clearly
Common Alliance Strategy Mistakes
- No hive — scattered members get picked off. The hive is mandatory
- No NAPs — fighting every alliance simultaneously drains resources with no benefit
- Inactive leadership — an R5 who logs in once a week kills alliance morale
- No event planning — wasting speedups outside of Arms Race throws away points
- Solo attacking during KE — individual attacks waste troops. Coordinate through rallies
- Not communicating NAPs — members break agreements they do not know about
- Ignoring server diplomacy — alliances that do not participate in server politics get left behind during SvS
- Hoarding resources at the top — gear materials and buffs should go to active players, not just leadership
- Not removing inactive members — dead weight takes roster spots from active recruits
- Fighting during SvS preparation — internal server wars before SvS weaken the entire server
Related Guides
- Alliance Squad Coordination — coordinating squad types and gear crafts across your alliance
- Daily Routine — daily tasks including alliance contributions
- Squad Building Fundamentals — understanding the combat triangle